Changes in 0.5.0b Bug fixes: - Rogue monster trap bug (monster were not hurt, but could not pass). - Life after death bug (rarely gave one last turn for dead characters). - Minimap display bug for bigscreen x > 150. - Temporary resist cold did not time out. - Stack labeling wrong when wielding from the floor. - Wrong version number written to high score file. - Text/describtion problems in a few places. - Stores would (rarely) generate only items of the same tval. System specific bug fixes: - LINUX/UNIX curses: problems with bigscreen x > 81. - Windows: problems with Ents and shopping (some crashes, some odd prices). Added: - Radius based magic mapping. - Option to disturb running outside of trap detected region. ********************************************************************** Changes in 0.5.0 Patches: - Autosquelch patch (David Blackston). Modified. Squelch on generate for non-(weapons/armor/ammo). Squelch on ID only for weapons/armor/ammo - High speed turn order patch (Frank Muzzulini). Prevents (mostly) unavoidable instadeaths from +30 speed monsters Documentation: - Added 'I' info text for potions and scrolls. - Added 'I' info text for spellbooks, chests, gold. - Small changes to 'I' info display for scrolls. - Fixed a bug when 'I'nspecting *ID*-ed, cursed ammunition. - Cleaned up many gramatical typos in help and info files. - Moved bigscreen.txt into the help tree. Expanded slightly. - Expanded "Modifying info.txt files.txt" for new info files as well as t_info.txt. Also fixed a typo misnaming the k_info.txt file. - Added information about autosquelch to the options help. - Added a 'Birth Options' help file in the character creation help tree. Monsters: - Tiamat is renamed to Ancalagon. **Beware** - Azreal is now a Balrog - 'Krotus'; gained fire hits. **Beware** - The old Ancalagon is replaced by the Defiler: a burrowing, poison/acid-beathing, kin-summoning 'K'. - Gabriel is replaced with Errata, the first [O] winner. She is quite dangerous and has a new spell, Invoke Starburst. - The Witch-King is no longer called 'Murazor' - Khamul is the 'Black' Easterling - Lesser Balrogs are now called Balors. Balrogs should only be unique. - Muar is now called 'The Balrog of Moria' - Magic Mushrooms no longer appear in groups. - Intermittent Software Bugs down to normal speed. - Fallen Angels replaced with Beholders. - Monster AI tends to choose summon spells less; this is to counteract the largely eliminated genocide. - chance of casting spells no longer 'doubled' - monster AI will choose a spell at random if there is no 'good' choice. - Increased monster stunning from lightning attacks - Set monster 'flow' options on by default - Flags for SMART_LEARN get saved - Monster black breath gets saved - Monsters always 'flow' and 'learn' Spells: - Ranger Genocide replaced with Stone to Mud - Druid Genocide replaced with Infusion (recharge) - Mage Genocide replaced with Hold Monsters (radius 2 'hold' ball) - Mage Mass Genocide replaced with Beguiling (strong mass slow,sleep&conf) - Necro Genocide is now level 43 - Necro Mass Genocide replaced with Bind Undead (Hold all undead in line of sight) - Fixed a typo in OoD failure rate for Paladins - Destruction ignores icky (vault) sqaures - Genocide and Mass Genocide ignore monsters in icky (vault) squares - Earthquake works in vaults, but does not de-ickify them - Tap magical energy gets no mana from rods with 0 recharge time - Tap magical energy gets less from rods in general - Tap magical energy gets some results from semi-charged rods and stacks of rods. - Detection spells are radius effects; all have radius 30 for now. This gives a much larger area, but a smaller maximum distance for detection. - Detection spells flash the effected area yellow as the spell is cast. - Detection spells list the number of targets found, and the number found offscreen. - Dispel small life no longer leaves some creatures alive at 0 hps. Weapons: - Glaive of Pain increased to 6d7 (from 6d6) - Maces of Disruption gained slay undead - Sythes of Slicing increased to 6d4(from 7d3) and +10 deadliness Dragon Scale Mail: - All DSM now activates for shapeshift into the form of a small dragon ('Wyrm'). This is detailed in the Shapeshifting section. Note that some DSMs give an extra bonus power when shapeshifted. - Once in Wyrm form, DSM activates as before. Other Items: - Base depth for genocide scrolls increased to 50 - Genocide Staves removed - Added Potions of Blood Mastery (Causes some damage and Vampire shapeshift. Wisdom based spellcasters take more damage and will not shapeshift) - Added Amulets of the Lion (Activatable Lion Shapeshift) - Renamed Potion of Lose Memories to Lose Life Force to avoid confusion with amnesia attacks - Fixed typo in Resistances of Scarabtarices spellbook name - Artifact wands and staves can't charge past original pval - Celeborn and Eonwe have longer recharge times. - The Sling of Buckland now only brands sling ammo. Shapeshifting: - Shape Ent now displays as Elder Ent to avoid confusion with the player race. - Mana penalty for shape shifts is reduced to 1/3. - Mana refund when ending a shapeshift - Most shapeshifts are awful at bows/throws (-30). Vampires are only -10 bow/throw - Elder Ent shape now allows temporary (but not permanent) resist fire this should make it less of a deathtrap. - Elder Ent shape has no effect on elec or acid and gives resist (not temporary resist) cold - Lion shape now gives -2 WIS/INT. - Gazelle shape now gives -2 WIS. - Werewolf shape gives -2 INT - Hound shape has no wis penalty - Wyrm shape added for DSM activations +2/+1/+1/-1/+1/-1 to stats Usual penalties to mana/bows/throws +10, +5 deadliness, +4 devices, -3 stealth - Wyrm shape gets an extra bonus depending on the DSM worn red/blue/white/black - immunity green - regen law/chaos - hold life shining - SI bronze/gold - FA multi/balance/power/artifacts - no extra bonus Misc: - No vaults on quest levels. Some vaults make Morgoth far too easy for some classes. - edged penatly for Paladins/Priests increased substantally (-35 at level 50). - Non-random hitpoints (birth option) - In point based stat allocation: money for unspent points reduced - Allocated savefile space for monster mana to be implemented - Allocated savefile space for some new (WDT) AI to be implemented - Select enchantment target for various Brand Missles spells, including Cubagrol. - Rogues with 'easy disarm' can now walk over their own monster traps without disarming them. - Player ghosts issue a challange when created on an existing level. - The 'player_center' option does not affect the town level. - Fixed some bugs in bigscreen support in main-gcu (Curses). Code Updates based on newer version of Angband. Note that a few of the new features of Angband were not included, but may be added later. This section includes Angband patches by numerous authors: - Now consider Angband 2.9.1 to be the 'base version' - Should read Angband 2.9.1 savefiles (Should still read all [O] and most old Angband savefiles) - Birth/Adult & Cheat/Save Options to 2.9.1 conventions - Point Based Stat allocation (birth option) - Random Race/Class Determination - 'info' configurable histories, races, shopkeepers - added summon kin and summon greater demons new summons. Assigned to monsters as in Angband - change current and max exp in wizard mode - Improved and unified wizard item/artifact creation - Reworked basic AI code - Smart monsters check for space before summoning - Added efficient precomputed distances for AI - bug fix in door destruction - rewrite ball damage code - Identify only unided items. - *ID* only un-*ID*-ed items. - color coding of identify status - new uncurse item routine - new object1.c code for interacting with objects - secret doors can be locked/jammed - monster memory gets a separate struct from monster race - Color coded messages (lib/user/message.prf). - Refilling a lantern leaves an empty lantern. - Extreme speed sanity check. - info_files automatically rebuild when *.txt is changed - Death menu - The monster spoilers and the list of known uniques sort the monsters now. - Added an option to display piles of items with a special symbol - Added optional, case-insensitive searches for online help - The last 15 messages are now added to the character dump for dead charcters - Empty slots in the players inventory or home are no longer printed in character dumps - Print 'permanent' options in character dumps - 4 digits years in high scores - Quest monsters (Morgoth/Sauron) always appear on their levels