Specialties: - Reworked Fury to provide a temporary, quickly decaying speed boost when damaged - Druid Power Strikes occur a little less often. - Power Strikes (from Druid Power Strike or Warrior Martial Arts) don't always try to confuse anymore. - Evasion: max bonus is now based on Dex (and capped by player level at low levels). The result is a little less at level 1, about the same at level 10-15, a lot less until stat gain, and about the same for a maxed out character. - Evasion: allowed armor weight is now based on purely on Strength. - Athletics and Clarity now give +2 stat bonuses. Bug fix: stat bonuses actually apply now. - Harmony now restores a fraction of your max hitpoints (4-10% based on the mana cost of the spell). - Soul Siphon gives a LOT more mana for high level monster kills. - Soul Siphon has lower mana burn damage potential (and fixed a mana burn bug). - Unlight bug fix: grants resist darkness. - Magic Resistance bug fix: was adding too much to saving throws. Items: - Added an explicit "SLAY_KILL" flag for weapons of *Slay* foo. Could potentially put it on other items. - Made Wands of Clone Monster very rare, deep items. - Added 2 artifact short bows (Amrod and Amras) from Angband. - Added squelch on ID for digging tools. Monsters: - Added monster "DISPEL" spell (adapated from Hengband) for Morgoth, Sauron, the Mouth of Sauron, Vecna, and Hand drujs. Does allow a (hard) save, but can also regain mana for the caster. Due to lack of playtesting, this spell is currently not cast very often. - Reduced monster archery damage by 17.5% - Reworked Living Dungeons (less hps, but more damage and spit acid) Misc: - More generous warnings when trying to enter lava. - Reduced the ranges of all player abilities to teleport monsters. Other Bug Fixes: - Occasional display bug in max mana when ending shapeshifts. - Weapon weight allowances fixed (were too high for high level characters). - Corrected trap detection warning after teleport. - Fixed some incorrect shield bash damage values on certain artifact shields (were too low). - Fixed a bug causing the saving throw bonuses from temporary magic defenses to be too good.