Monster traps are trivial to set and upgrade using the alter command '+'. They can be disarmed like any other trap. The power of traps increases with player level and disarming skill. Monsters may sometimes disarm traps, or they may be destroyed when they activate. Monsters that trigger traps may temporarily become wary and less susceptible to further traps. Only one monster trap may exist on a level at any one time, so disarm an old trap to use your trap gear elsewhere. If your trap is buried in rubble, you will not be able to reset it on that level. There are 10 types of monster trap: the basic trap, and 9 advanced traps. Advanced traps are created by updgrading a basic trap using the alter command. As your level increases, you gain access to more of the advanced traps. Most traps are unreliable versus flying and insubstantial monsters. The traps are as follows: Basic Monster Trap - This is the fastest to set, and does the most damage of any trap. Sturdy Trap - This trap is less likely to be destroyed after activation. Netted Trap - Consistently affects flying monsters but is unreliable against non-flying monsters. (Requires level 6) Confusion Trap - Confuses monsters but does not damage them. (Requires level 12) Poison Gas Trap - Releases a cloud of poison gas. Covers a good area, but does the least damage of any damage dealing trap. Though the gas can affect any monster, flyers and insubstantial monsters will rarely trigger it. (Requires level 18) Spirit Trap - Consistently affects insubstantial monsters such as ghosts but never affects others. (Requires level 24) Lightning Trap - Shoots a bolt of lightning at the target. May stun, unless the target resists electricity. Consistently triggered by flying and non-flying monsters. (Requires level 30) Explosive Trap - Releases a burst of fire and shards. Does damage over an area. Though the explosion can affect any monster, flyers and insubstantial monsters will rarely trigger it. This trap is always destroyed when it detonates. (Requires level 36) Portal Trap - Does not damage monsters, but teleports them away. (Requires level 42) Stasis Trap - Places a monsters in suspended animation, so they can take no actions and can not be moved or harmed. Does no damage. Consistently triggered by all sorts of monsters. This trap is always destroyed when activated. (Requires level 48)