SPELLS--Their effects. Version 0.2 Updated 2005-04-14 ============================ Failure Rates ============================ Your failure rate when you attempt to cast a spell is the greater of your minimum failure rate (determined by your spell casting stat; see the table below) and the base failure rate for the spell, adjusted by your level, your spell casting stat, whether you have enough mana left, and whether you are stunned. Your spellcasting stat is intelligence for mages, rogues, necromancers, and assassins, and wisdom for priests, paladins, druids, and rangers. Each level above the minimum necessary to cast a spell reduces the failure rate by 4%, and increasing your spell casting stat also reduces the failure rate in increments of 3%, as indicated in the table below. Each point of mana below that required to cast the spell increases the failure rate by 5%. Light stunning increases both the failure rate and the minimum failure rate by 10%, and heavy stunning increases both by 20%. However, your chance of failure can be no greater than 95%, even if the failure rate or minimum failure rate is greater. For example, a 50th level priest with 18/190 Wisdom and sufficient mana casting 'Call on Varda' (a 48th level spell with a base failure rate of 70%) would have a failure rate of the greater of 1% (the minimum failure rate for a spell casting stat of 18/190) and 70 - (50 - 48) * 4 - 51 = 11%; that is, 11%. If the same priest was casting Annihilation (a 40% level spell with a base failure rate of 80%), the failure rate would be the greater of 1% and 80 - (50 - 40) * 4 - 51 = -11%, or 1%. +--------------------+----------------------+-------------------------+ | Spell Casting Stat | Minimum Failure Rate | Failure Rate Adjustment | +--------------------+----------------------+-------------------------+ | 3 - 6 | 99% | 0% | | 7 | 50% | 0% | | 8 | 40% | -3% | | 9 | 30% | -3% | | 10 | 20% | -3% | | 11 | 15% | -3% | | 12 | 12% | -3% | | 13 | 11% | -3% | | 14 | 10% | -3% | | 15 | 9% | -6% | | 16 | 8% | -6% | | 17 | 7% | -6% | | 18 - 18/19 | 6% | -9% | | 18/20 - 18/49 | 5% | -9% | | 18/50 - 18/69 | 4% | -12% | | 18/70 - 18/79 | 4% | -15% | | 18/80 - 18/89 | 4% | -18% | | 18/90 - 18/99 | 3% | -21% | | 18/100 - 18/109 | 3% | -24% | | 18/110 - 18/119 | 2% | -27% | | 18/120 - 18/129 | 2% | -30% | | 18/130 - 18/139 | 2% | -33% | | 18/140 - 18/149 | 2% | -36% | | 18/150 - 18/159 | 1% | -39% | | 18/160 - 18/169 | 1% | -42% | | 18/170 - 18/179 | 1% | -45% | | 18/180 - 18/189 | 1% | -48% | | 18/190 - 18/199 | 1% | -51% | | 18/200 - 18/209 | 0% | -54% | | 18/210 - 18/219 | 0% | -57% | | >= 18/220 | 0% | -60% | +--------------------+----------------------+-------------------------+ ============================ List of Spells ============================ Spells are sorted by class, then by spellbook. If more than one class can cast the same spell, instead of a full description of the spell there will simply be listed the basic costs for that spell and the class and spellbook under which the full description may be found. Spells are considered identical if and only if they have the same index in the gigantic switch statement that determines which spell has just been cast (so that, for example, the Mage and Rogue 'Cure Poison' are the same, but the Druid 'Cure Poison' is a separate spell, even though it has the same name and effects). *** Mage Spells *** Magic for Beginners Magic Missile Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 22% XP for Casting: 2 Projects a weak mana bolt doing 2d(4 + level / 10) damage. Does a minimum of 2d4 damage at level 1 and a maxmimum of 2d9 damage at 50th level (2d11 max with heighten magic). Detect Monsters Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 23% XP for Casting: 2 Detects all visible monsters within a radius of 30 of the caster. Phase Door Minimum Level: 2 Mana Cost: 1 Base Failure Rate: 24% XP for Casting: 4 Teleports the player randomly a distance of 10 squares. Light Area Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 6 Lights the area within a radius of 1 + level / 10 of the player and does all light-susceptible monsters 2d(1 + level / 5) damage. Also lights the room the player is in, if any. Does a minimum of 2d1 damage at level 3 and a maximum of 2d11 damage at level 50 (2d15 max with heighten magic). Combat Poison Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 6 Halves the poison currently in the caster's system, rounding the remainder down. Cure Light Wounds Minimum Level: 4 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 12 Heals the caster of 2d(5 + level / 4) points of damage and reduces the caster's cuts by 15. Heals a minimum of 2d6 points of damage at level 4 and a maximum of 2d17 at level 50 (2d22 max with heighten magic). Note that this spell is slightly more effective than the priestly version at reducing cuts, oddly enough. Find Traps Minimum Level: 5 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 15 See Priest Spells: Novice's Handbook. Detect Doors/Stairs Minimum Level: 5 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 15 See Priest Spells: Novice's Handbook. Stinking Cloud Minimum Level: 6 Mana Cost: 3 Base Failure Rate: 27% XP for Casting: 24 Projects a weak ball of poison with a radius of 2 doing 5 + level / 3 damage. Does a minimum of 7 damage at 6th level and a maximum of 21 damage at level 50 (28 max with heighten magic). Conjurings and Tricks Confuse Monster Minimum Level: 7 Mana Cost: 3 Base Failure Rate: 30% XP for Casting: 35 Attempts to confuse one monster in line of sight with power equal to level + 10. Lightning Bolt Minimum Level: 7 Mana Cost: 3 Base Failure Rate: 30% XP for Casting: 42 Fires a bolt or beam of electricity doing (1 + level / 5)d8 points of damage. Has a (level)% chance of beaming. Does a minimum of 2d8 points of damage at level 7 and a maximum of 11d8 damage at level 50 (15d8 max with heighten magic). Door Destruction Minimum Level: 9 Mana Cost: 3 Base Failure Rate: 30% XP for Casting: 54 Destroys all doors adjacent to the caster. Sleep Monster Minimum Level: 9 Mana Cost: 4 Base Failure Rate: 30% XP for Casting: 54 Attempts to put a single monster in line of sight to sleep with a power of level + 10. Cure Poison Minimum Level: 11 Mana Cost: 5 Base Failure Rate: 35% XP for Casting: 66 Removes all poison from the caster's system. Teleport Self Minimum Level: 11 Mana Cost: 5 Base Failure Rate: 35% XP for Casting: 66 Teleports the caster randomly a distance of 50 + 2 * level squares. Spear of Light Minimum Level: 12 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 84 Sends out a line of light doing 4d5 points of damage to all light-susceptible creatures in its path. Also lights up the floor. Recharge Item I Minimum Level: 13 Mana Cost: 5 Base Failure Rate: 40% XP for Casting: 117 Attempts to rechange a single device or stack of devices with a power of 85. Cone of Cold Minimum Level: 13 Mana Cost: 5 Base Failure Rate: 44% XP for Casting: 91 Sends out an 45 degree arc of cold with a length of 3 + level / 10 doing 20 + level damage to all creatures caught in it. Also affects items on the floor. Does a minimum of 33 damage at 13th level and a maximum of 70 damage at 50th level (90 max with heighten magic). Incantations and Illusions Satisfy Hunger Minimum Level: 14 Mana Cost: 8 Base Failure Rate: 45% XP for Casting: 98 Sets the caster's food counter to one fewer than bloated. Magic Disarm Minimum Level: 15 Mana Cost: 7 Base Failure Rate: 45% XP for Casting: 105 Attempts to disarm an adjacent trap on the ground or a chest. The trap does not need to have been previously discovered. Polymorph Other Minimum Level: 15 Mana Cost: 7 Base Failure Rate: 45% XP for Casting: 105 Attempts to polymorph a single monster in line of sight. Identify Minimum Level: 17 Mana Cost: 12 Base Failure Rate: 75% XP for Casting: 136 Identifies one unidentified object or stack of objects. Sleep Monsters Minimum Level: 17 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 136 Attmepts to put all monsters in line of sight to sleep with power 10 + level. Fire Bolt Minimum Level: 19 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 152 Projects a bolt or beam of fire doing (6 + level / 5)d8 points of damage. Has a (level)% chance of beaming. Does a minimum of 9d8 points of damage at level 19 and a maximum of 16d8 damage at level 50 (20d8 max with heighten magic). Slow Monster Minimum Level: 19 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 152 Attempts to slow one monster in line of sight with power 10 + level. Tap Magical Energy Minimum Level: 20 Mana Cost: 2 Base Failure Rate: 50% XP for Casting: 160 Drains a stack of magical devices, turning their energy into mana. A stack of rods has energy equal to the level of the rods times the number of rods in the stack times 2 / 3, except that rods which recharge instantly have no energy. A stack of staffs has energy equal to the number of staffs times the quantity 5 plus the level of the staffs. A stack of wands has energy equal to 3 / 2 the number of wands times number of wands times the quantity 5 plus the level of the wands. If a stack of devices has less than 36 energy total, you gain no mana from it. Otherwise, you gain mana equal to the amount of energy from the devices divided by 12, up to your normal maxmimum. If you had maximum mana before casting the spell, you do not drain the devices. Sorcery and Evocations Frost Ball Minimum Level: 22 Mana Cost: 12 Base Failure Rate: 75% XP for Casting: 198 Fires a ball of cold with radius 2 doing 30 + level points of damage. Does a minimum of 52 points of damage at level 22 and a maximum of 80 damage at level 50 (100 max with heighten magic). Recharge Item II Minimum Level: 23 Mana Cost: 10 Base Failure Rate: 75% XP for Casting: 253 Attempts to recharge one stack of devices with a power of 150. Teleport Other Minimum Level: 25 Mana Cost: 12 Base Failure Rate: 60% XP for Casting: 275 Teleports a line of monsters randomly away a distance of 100 squares. Haste Self Minimum Level: 25 Mana Cost: 12 Base Failure Rate: 65% XP for Casting: 275 Speeds up the caster by +10 for level + d20 turns, or by d5 more turns if already temporarily hasted. Fire Ball Minimum Level: 29 Mana Cost: 16 Base Failure Rate: 65% XP for Casting: 348 Projects a ball of fire with radius 2 doing 55 + level points of damage. Does a minimum of 84 points of damage at level 29 and a maximum of 105 damage at level 50 (125 max with heighten magic). Hold Monsters Minimum Level: 35 Mana Cost: 30 Base Failure Rate: 80% XP for Casting: 525 Projects a ball of stasis with radius 2. Word of Destruction Minimum Level: 37 Mana Cost: 30 Base Failure Rate: 80% XP for Casting: 555 Destroys the area within a radius of 15 of the caster. All squares are darkened. Monsters, objects, traps, and glyphs are deleted. Squares may randomly become floor (50% chance), granite (10%), quartz (25%), or magma (15%). If the player does not have resist blindness or resist light, he is blinded for 10 + d10 turns. Resistances of Scarabtarices Resist Fire Minimum Level: 21 Mana Cost: 5 Base Failure Rate: 50% XP for Casting: 420 Grants temporary resist fire for level + d(level) (more) turns. Resist Cold Minimum Level: 21 Mana Cost: 5 Base Failure Rate: 50% XP for Casting: 420 Grants temporary resist cold for level + d(level) (more) turns. Resist Acid Minimum Level: 21 Mana Cost: 5 Base Failure Rate: 50% XP for Casting: 420 Grants temporary resist acid for level + d(level) (more) turns. Resist Poison Minimum Level: 27 Mana Cost: 11 Base Failure Rate: 75% XP for Casting: 810 Grants temporary resist poison for level + d(level) (more) turns. Resistance Minimum Level: 35 Mana Cost: 22 Base Failure Rate: 85% XP for Casting: 1750 Grants temporary resists for acid, electricity, fire, cold, and poison for 20 + d(20) (more) turns. The duration of each resistance is determined independently. Mordenkainen's Escapes Door Creation Minimum Level: 12 Mana Cost: 4 Base Failure Rate: 20% XP for Casting: 192 Creates closed doors on all adjacent floor squares not occupied by items or monsters. Stair Creation Minimum Level: 16 Mana Cost: 8 Base Failure Rate: 40% XP for Casting: 320 If there is not an artifact on the floor underneath the player, destroys all objects on the floor underneath the player and creates a staircase. The staircase will lead down if the level is the town, up if the level is a quest level or level 127, and have a 50% chance for each direction otherwise. Teleport Level Minimum Level: 20 Mana Cost: 11 Base Failure Rate: 60% XP for Casting: 400 Teleports the player to a different level. The teleport will be down one level if the player is in the town, up one level if it is a quest level or level 127, and have a 50% chance for each direction otherwise. Word of Recall Minimum Level: 25 Mana Cost: 15 Base Failure Rate: 60% XP for Casting: 625 If the player is currently set to be recalled, the recall is cancelled. Otherwise, if the player is set to be recalled in 15 + d20 turns. If the player is in the dungeon, he will be level teleported to the town; otherwise, he will be level teleported to the deepest level of the dungeon yet visited. Dimension Door Minimum Level: 43 Mana Cost: 20 Base Failure Rate: 65% XP for Casting: 3225 Targeted teleportation spell. If the location the player selects is not empty, is part of a vault, or is greater than 25 squares away, the teleportation malfunctions. The teleportation also misfunctions 1 in every level times. If the teleportation misfunctions, the player is teleported randomly a distance of 15 squares and may take damage if the destination is not a floor square. Kelek's Grimoire of Power Detect Evil Minimum Level: 5 Mana Cost: 2 Base Failure Rate: 50% XP for Casting: 50 Detects evil monsters within a radius of 30 of the caster. Detect Enchantment Minimum Level: 15 Mana Cost: 2 Base Failure Rate: 70% XP for Casting: 180 Detects all enchanted objects within a radius of 30 of the caster. Enchanted objects include all artifacts, ego items, amulets, rings, staffs, wands, rods, scroll, potions, spell books, and anything that grants a plus to AC, to hit, or to deadliness. Earthquake Minimum Level: 25 Mana Cost: 10 Base Failure Rate: 85% XP for Casting: 500 Creates a earthquake with a radius of 10 around the caster. All terrain in that area will be darkened, and one quarter of the squares (not including the square the caster is occupying) will be further affected. If one of these squares is permanent rock or contains an artifact, it is immune. Otherwise, monsters on these squares take no damage if they can dig through or pass through walls and always take full damage if they cannot move. If the monster is not one of these types, the number of safe squares adjacent to the monster is counted (safe squares are ones which are floor, don't contain other monsters or the player, don't contain glyphs, and weren't further affected by the quake). If no such squares exist (or if the monster cannot move), it takes 5d80 points of damage; otherwise, it take 4d8 points of damage and is moved to a random safe spot. All objects, traps, and glyphs on the square are destroyed, and the terrain type has a 27.5% chance of becoming quartz (rubble if a monster is present), a 17.5% chance of becoming magma (rubble if a monster is present), a 15% chance of becoming rubble, and a 40% chance of becoming floor. Beguiling Minimum Level: 35 Mana Cost: 25 Base Failure Rate: 65% XP for Casting: 1750 Attempts to slow, confuse, and sleep all monsters within line of sight of the caster, each with power of 5 * level / 3. Starburst Minimum Level: 37 Mana Cost: 21 Base Failure Rate: 70% XP for Casting: 2035 Fires a sphere of light of radius level / 12 doing damage equal to 5 * level / 2. Does a minimum of 92 points of damage at level 37 and a maximum of 125 damage at level 50 (175 max with heighten magic). Tenser's Transformations Clear Mind Minimum Level: 18 Mana Cost: 0 Base Failure Rate: 50% XP for Casting: 396 The caster gains 1 + level / 12 mana, up to his normal maximum. Shield Minimum Level: 30 Mana Cost: 8 Base Failure Rate: 75% XP for Casting: 900 Shields the caster for 30 + d20 turns, or 15 + d10 turns if already shielded. Recharge Item III Minimum Level: 38 Mana Cost: 15 Base Failure Rate: 85% XP for Casting: 1900 Attempts to recharge one stack of devices with a power of 220. Essence of Speed Minimum Level: 40 Mana Cost: 18 Base Failure Rate: 50% XP for Casting: 2200 Hastes the caster for 10 + level + d30 turns, or d10 turns if already hasted. Strengthen Defences Minimum Level: 44 Mana Cost: 24 Base Failure Rate: 75% XP for Casting: 3960 Strengthens the caster's magical defences for 40 turns, or for d20 more turns the caster's magical defences are already strengthened. This affects the caster's saving throw by halving the distance between it and 100 after bonuses from level or wisdom are applied and after the magic resistance specialty (if applicable). Raal's Tome of Destruction Acid Bolt Minimum Level: 16 Mana Cost: 6 Base Failure Rate: 55% XP for Casting: 320 Fires a bolt or beam of acid doing (4 + level / 5)d8 points of damage. Has a (level)% chance of beaming. Does a minimum of 7d8 points of damage at level 16 and a maximum of 14d8 damage at level 50 (19d8 max with heighten magic). Cloud Kill Minimum Level: 21 Mana Cost: 10 Base Failure Rate: 65% XP for Casting: 357 Fires a ball of poison with radius 3 doing 10 + level points of damage. Does a minimum of 31 points of damage at level 21 and a maximum of 60 damage at level 50 (80 max with heighten magic). Acid Ball Minimum Level: 27 Mana Cost: 15 Base Failure Rate: 70% XP for Casting: 594 Fires a ball of acid with radius 2 doing 2 * level points of damage. Does a minimum of 52 points of damage at level 27 and a maximum of 100 damage at level 50 (140 max with heighten magic). Ice Storm Minimum Level: 33 Mana Cost: 23 Base Failure Rate: 70% XP for Casting: 1155 Fires a ball of cold with radius 3 doing 3 * level points of damage. Does a minimum of 99 points of damage at level 33 and a maximum of 150 damage at level 50 (210 max with heighten magic). Meteor Swarm Minimum Level: 39 Mana Cost: 33 Base Failure Rate: 70% XP for Casting: 2340 Fires a ball of meteors with radius 1 doing 80 + 2 * level points of damage. Does a minimum of 158 points of damage at level 39 and a maximum of 180 damage at level 50 (220 max with heighten magic). Mana Storm Minimum Level: 46 Mana Cost: 42 Base Failure Rate: 60% XP for Casting: 5520 Fires a ball of mana with radius 4 doing 120 + 2 * level points of damage. Does a minimum of 212 points of damage at level 46 and a maximum of 220 damage at level 50 (260 max with heighten magic). ------------------------------------------------------------------------------- *** Priest Spells *** Novice's Handbook Detect Evil Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 10% XP for Casting: 2 Detects evil monsters within a radius of 30 of the caster. Cure Light Wounds Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 15% XP for Casting: 2 Heals the caster of 2d(5 + level / 4) points of damage and reduces cuts by 10. Heals a minimum of 2d5 points of damage at level 1 and a maximum of 2d17 damage at level 50 (2d22 max with heighten magic). Bless Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 20% XP for Casting: 6 Blesses the caster for 12 + d12 turns, or for 4 + d4 more turns if already blessed. Remove Fear Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 6 Removes any fear from which the caster may currently be suffering. Call Light Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 6 Lights the area within a radius of 1 + level / 10 of the player and does all light-susceptible monsters 2d(1 + level / 3) damage. Also lights the room the player is in, if any. Does a minimum of 2d2 damage at level 3 and a maximum of 2d17 damage at level 50 (2d24 max with heighten magic). Find Traps Minimum Level: 5 Mana Cost: 4 Base Failure Rate: 25% XP for Casting: 15 Detects all traps within a radius of 30 of the caster. Detect Doors/Stairs Minimum Level: 5 Mana Cost: 4 Base Failure Rate: 25% XP for Casting: 15 Detects all doors and stairs within a radius of 30 of the caster. Slow Poison Minimum Level: 6 Mana Cost: 1 Base Failure Rate: 30% XP for Casting: 18 Reduces the amount of poison in the caster's system to half its present value, rounding down. Words of Wisdom Cure Serious Wounds Minimum Level: 7 Mana Cost: 4 Base Failure Rate: 28% XP for Casting: 28 Heals the caster of 4d(6 + level / 4) points of damage and halves cuts, then reduces cuts by 5. Heals a minimum of 4d7 points of damage at level 7 and a maximum of 4d18 at level 50 (4d23 max with heighten magic). Scare Monster Minimum Level: 7 Mana Cost: 2 Base Failure Rate: 29% XP for Casting: 28 Attempts to frighten a single monster with power equal to 10 + 3 * level / 2. Portal Minimum Level: 8 Mana Cost: 5 Base Failure Rate: 32% XP for Casting: 32 Randomly teleports the caster 2 * level squares. Chant Minimum Level: 9 Mana Cost: 4 Base Failure Rate: 34% XP for Casting: 45 Blesses the caster for 24 + d24 turns, or 8 + d8 turns if already blessed. Sanctuary Minimum Level: 9 Mana Cost: 4 Base Failure Rate: 36% XP for Casting: 45 Attempts to put all monsters adjacent to the caster to sleep with power level + 25. Satisfy Hunger Minimum Level: 11 Mana Cost: 4 Base Failure Rate: 38% XP for Casting: 55 Sets the caster's food counter to one fewer than bloated. Remove Curse Minimum Level: 13 Mana Cost: 5 Base Failure Rate: 38% XP for Casting: 65 Removes all normal curses on worn, wielded, or quivered equipment. Resist Heat and Cold Minimum Level: 13 Mana Cost: 6 Base Failure Rate: 38% XP for Casting: 65 Grants the caster temporary resistance to fire and cold for level / 2 + d10 (more) turns. The duration of each resistance is determined independently. Chants and Blessings Neutralize Poison Minimum Level: 14 Mana Cost: 6 Base Failure Rate: 38% XP for Casting: 70 Removes all poison from the caster's system. Orb of Draining Minimum Level: 15 Mana Cost: 7 Base Failure Rate: 38% XP for Casting: 90 Fires a sphere of holy power of radius 1 or 2 (1 at levels less than 30, 2 at levels greater than or equal to 30). The sphere does 3d6 + level / 2 + level / 4 damage if the caster is a priest and 3d6 + level / 4 + level / 4 (not always the same as 3d6 + level / 2 due to rounding) if the caster is a paladin. For a priest, it does a minimum of 3d6 + 10 points of damage at level 15 and a maximum of 3d6 + 37 damage at level 50 (3d6 + 52 max with heighten magic). For a paladin, it does a minimum of 3d6 + 10 points of damage at level 22 and a maximum of 3d6 + 24 damage at level 50. Sense Invisible Minimum Level: 15 Mana Cost: 7 Base Failure Rate: 40% XP for Casting: 90 Grants the caster temporary see invisible for level + d24 (more) turns. Protection from Evil Minimum Level: 17 Mana Cost: 7 Base Failure Rate: 42% XP for Casting: 102 Grants the caster temporary protection from evil for 3 * level / 2 + d24 turns, or d30 more turns if already protected from evil. Cure Mortal Wounds Minimum Level: 17 Mana Cost: 8 Base Failure Rate: 42% XP for Casting: 119 Heals the caster of 9d(level / 3 + 12) points of damage and additionally removes all cuts and stunning. Heals a minimum of 9d17 points of damage at level 17 and a maximum of 9d28 damage at level 50 (9d35 max with heighten magic). Earthquake Minimum Level: 19 Mana Cost: 8 Base Failure Rate: 55% XP for Casting: 133 Creates an earthquake with a radius of 10 around the caster. Sense Surroundings Minimum Level: 19 Mana Cost: 9 Base Failure Rate: 45% XP for Casting: 133 Maps the area within a radius of 30 around the caster, unless the caster is a Ranger. If the caster is a Ranger, maps the area within a radius of 40 around the caster. Turn Undead Minimum Level: 21 Mana Cost: 9 Base Failure Rate: 45% XP for Casting: 147 Attempts to frighten all undead in line of sight of the caster with power of 10 + 3 * level / 2. Prayer Minimum Level: 21 Mana Cost: 9 Base Failure Rate: 50% XP for Casting: 168 Blesses the caster for 48 + d48 turns, or for 12 + d12 more turns if already blessed. Exorcisms and Dispelling Dispel Undead Minimum Level: 23 Mana Cost: 11 Base Failure Rate: 50% XP for Casting: 184 Does d(3 * level) points of damage to all undead in line of sight of the caster. Does a minimum of d69 points of damage at level 23 and a maximum of d150 damage at level 50 (d210 max with heighten magic). Heal Minimum Level: 25 Mana Cost: 16 Base Failure Rate: 60% XP for Casting: 275 Heals the caster of 300 points of damage and additionally removes all cuts and stunning. Dispel Evil Minimum Level: 27 Mana Cost: 18 Base Failure Rate: 70% XP for Casting: 405 Does d(3 * level) points of damage to all evil creatures in line of sight of the caster. Does a minimum of d81 points of damage at level 27 and a maximum of d150 damage at level 50 (d210 max with heighten magic). Sacred Shield Minimum Level: 32 Mana Cost: 22 Base Failure Rate: 75% XP for Casting: 640 Temporarily shields the caster for level / 2 + d20 turns, or level / 4 + d10 turns if already shielded. Glyph of Warding Minimum Level: 37 Mana Cost: 40 Base Failure Rate: 90% XP for Casting: 1073 Sets down a glyph of warding on the caster's current location, unless there is an artifact on the square in which the caster is standing or there are four or more glyphs already on the level. Glyphs cannot have monsters summoned onto them and cannot have monsters move onto them unless they are broken. Monsters have a percentage chance equal to one fourth their level of breaking a glyph if they attempt to move onto it, but will tend not to attempt to move onto a glyph if possible. Holy Word Minimum Level: 40 Mana Cost: 40 Base Failure Rate: 90% XP for Casting: 1400 Does d(4 * level) points of damage to all evil creatures in line of sight of the caster, heals the caster of 300 points of damage, removes all fear, stunning, and cuts from the caster, and reduces the poison in the caster's system by 200. Does a minimum of d160 points of damage at level 40 and a maximum of d200 damage at level 50 (d280 max with heighten magic). Ethereal Openings Blink Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 50% XP for Casting: 30 Teleports the player randomly a distance of 10 squares. Teleport Self Minimum Level: 10 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 200 Teleports the player randomly a distance of level * 4 squares. Teleport Other Minimum Level: 20 Mana Cost: 20 Base Failure Rate: 80% XP for Casting: 500 Teleports a line of monsters randomly away a distance of 100 squares. Teleport Level Minimum Level: 30 Mana Cost: 30 Base Failure Rate: 75% XP for Casting: 1200 Teleports the player to a different level. The teleport will be down one level if the player is in the town, up one level if it is a quest level or level 127, and have a 50% chance for each direction otherwise. Word of Recall Minimum Level: 35 Mana Cost: 40 Base Failure Rate: 75% XP for Casting: 2275 If the player is currently set to be recalled, the recall is cancelled. Otherwise, if the player is set to be recalled in 15 + d20 turns. If the player is in the dungeon, he will be level teleported to the town; otherwise, he will be level teleported to the deepest level of the dungeon yet visited. Alter Reality Minimum Level: 40 Mana Cost: 40 Base Failure Rate: 75% XP for Casting: 3600 Recreates the level from scratch, as if the caster had just entered it. Godly Insights Detect Monsters Minimum Level: 2 Mana Cost: 2 Base Failure Rate: 80% XP for Casting: 160 Detects all visible monsters within a radius of 30 around the caster. Detection Minimum Level: 10 Mana Cost: 8 Base Failure Rate: 80% XP for Casting: 160 Detects all traps, doors, stairs, treasure veins, gold, objects, and visible and invisible monsters within a radius of 30 around the caster. Perception Minimum Level: 28 Mana Cost: 20 Base Failure Rate: 80% XP for Casting: 840 Identifies one unidentified object or stack of objects. Probing Minimum Level: 38 Mana Cost: 20 Base Failure Rate: 80% XP for Casting: 1520 Probes a single monster. Clairvoyance Minimum Level: 42 Mana Cost: 50 Base Failure Rate: 80% XP for Casting: 2940 Lights every square in the dungeon. Detects all objects not in lesser or greater vaults. Purifications and Healing Banishment Minimum Level: 36 Mana Cost: 30 Base Failure Rate: 50% XP for Casting: 2340 Teleports away all evil creatures in line of sight of the caster a distance of 100 squares. Healing Minimum Level: 38 Mana Cost: 40 Base Failure Rate: 60% XP for Casting: 2660 Heals the caster of 700 points of damage and additionally removes all cuts and stunning. Sacred Knowledge Minimum Level: 38 Mana Cost: 50 Base Failure Rate: 80% XP for Casting: 2660 *Identifies* a single object or stack of objects. Restoration Minimum Level: 40 Mana Cost: 60 Base Failure Rate: 90% XP for Casting: 3600 Restores to their normal values all of the caster's stats which have been drained. Remembrance Minimum Level: 40 Mana Cost: 60 Base Failure Rate: 90% XP for Casting: 3600 Restores the caster's XP, if drained. Holy Infusions Unbaring Ways Minimum Level: 5 Mana Cost: 2 Base Failure Rate: 40% XP for Casting: 100 Destroys all doors adjacent to the caster. Recharging Minimum Level: 15 Mana Cost: 30 Base Failure Rate: 80% XP for Casting: 375 Attempts to rechange a single device or stack of devices with a power of 140. Dispel Curse Minimum Level: 25 Mana Cost: 30 Base Failure Rate: 80% XP for Casting: 1000 Removes all normal and heavy curses on worn, wielded, or quivered equipment. Disarm Trap Minimum Level: 31 Mana Cost: 18 Base Failure Rate: 70% XP for Casting: 1705 Attempts to disarm an adjacent trap on the ground or a chest. The trap does not need to have been previously discovered. Holding Minimum Level: 35 Mana Cost: 22 Base Failure Rate: 80% XP for Casting: 2450 Projects a ball of stasis with radius 0. Enchant Weapon or Armor Minimum Level: 39 Mana Cost: 40 Base Failure Rate: 85% XP for Casting: 3120 Attempts to enchant either a weapon or armor of the caster's choice. If a weapon, the + to skill and + to deadliness are both get an independent d4 + 1 chances to be enhanced; if an armor, the + to AC gets d3 + 2 chances to be enhanced. Wrath of God Ball of Light Minimum Level: 17 Mana Cost: 14 Base Failure Rate: 70% XP for Casting: 475 Fires a ball of light with radius 3 doing 2 * level points of damage. Does a minimum of 34 points of damage at level 17 and a maximum of 100 damage at level 50 (140 max with heighten magic). Holy Lance Minimum Level: 21 Mana Cost: 16 Base Failure Rate: 75% XP for Casting: 630 Fires a beam of holy power doing 3 * level / 2 points of damage. Does a minimum of 31 points of damage at level 21 and a maximum of 75 damage at level 50 (105 max with heighten magic). Word of Destruction Minimum Level: 29 Mana Cost: 25 Base Failure Rate: 80% XP for Casting: 1160 Destroys the area within a radius of 15 of the caster. All squares are darkened. Monsters, objects, traps, and glyphs are deleted. Squares may randomly become floor (50% chance), granite (10%), quartz (25%), or magma (15%). If the player does not have resist blindness or resist light, he is blinded for 10 + d10 turns. Annihilation Minimum Level: 40 Mana Cost: 30 Base Failure Rate: 80% XP for Casting: 2600 Fires a bolt of spirit doing 3 * level + d100 points of damage. Does a minimum of 120 + d100 points of damage at level 40 and a maximum of 150 + d100 damage at level 50 (210 + d100 max with heighten magic). Call on Varda Minimum Level: 48 Mana Cost: 45 Base Failure Rate: 70% XP for Casting: 7200 Fires a sphere of light with radius 2 + level / 7 doing 5 * level points of damage, attempts to frighten all monsters in line of sight of the caster with a power of 2 * level, and heals the caster of 500 points of damage. Does a minimum of 240 points of damage at level 48 and a maximum of 250 damage at level 50 (350 max with heighten magic). ------------------------------------------------------------------------------- *** Rogue Spells *** Magic for Beginners Detect Monsters Minimum Level: 5 Mana Cost: 1 Base Failure Rate: 40% XP for Casting: 5 See Mage Spells: Magic for Beginners. Phase Door Minimum Level: 6 Mana Cost: 1 Base Failure Rate: 45% XP for Casting: 6 See Mage Spells: Magic for Beginners. Detect Traps/Doors Minimum Level: 6 Mana Cost: 2 Base Failure Rate: 50% XP for Casting: 6 See Druid Spells: Communion with Nature. Light Area Minimum Level: 7 Mana Cost: 3 Base Failure Rate: 65% XP for Casting: 7 See Mage Spells: Magic for Beginners. Combat Poison Minimum Level: 7 Mana Cost: 1 Base Failure Rate: 60% XP for Casting: 7 See Mage Spells: Magic for Beginners. Cure Light Wounds Minimum Level: 9 Mana Cost: 2 Base Failure Rate: 65% XP for Casting: 18 See Mage Spells: Magic for Beginners. Detect Treasure Minimum Level: 9 Mana Cost: 2 Base Failure Rate: 65% XP for Casting: 18 Detects all treasure veins and treasure objects within a radius of 30 of the caster. Detect Objects Minimum Level: 10 Mana Cost: 2 Base Failure Rate: 70% XP for Casting: 20 Detects all objects within a radius of 30 of the caster. Conjurings and Tricks Door Destruction Minimum Level: 13 Mana Cost: 2 Base Failure Rate: 40% XP for Casting: 26 See Mage Spells: Conjurings and Tricks. Sleep Monster Minimum Level: 15 Mana Cost: 5 Base Failure Rate: 70% XP for Casting: 30 See Mage Spells: Conjurings and Tricks. Cure Poison Minimum Level: 16 Mana Cost: 5 Base Failure Rate: 70% XP for Casting: 32 See Mage Spells: Conjurings and Tricks. Teleport Self Minimum Level: 17 Mana Cost: 4 Base Failure Rate: 50% XP for Casting: 34 See Mage Spells: Conjurings and Tricks. Hit and Run Minimum Level: 19 Mana Cost: 3 Base Failure Rate: 60% XP for Casting: 38 The next time the caster attempts to steal or attack, after the steal attempt or the first successful blow the caster will be teleported randomly a distance of 6 + level / 5 spaces. Magic Disarm Minimum Level: 21 Mana Cost: 2 Base Failure Rate: 40% XP for Casting: 42 See Mage Spells: Incantations and Illusions. Stinking Cloud Minimum Level: 23 Mana Cost: 4 Base Failure Rate: 70% XP for Casting: 69 See Mage Spells: Magic for Beginners. Incantations and Illusions Detect Enchantment Minimum Level: 25 Mana Cost: 2 Base Failure Rate: 50% XP for Casting: 75 See Mage Spells: Kelek's Grimoire of Power. Polymorph Other Minimum Level: 27 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 81 See Mage Spells: Incantations and Illusions. Identify Minimum Level: 28 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 112 See Mage Spells: Incantations and Illusions. Recharge Item I Minimum Level: 32 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 128 See Mage Spells: Conjurings and Tricks. Slow Monster Minimum Level: 34 Mana Cost: 7 Base Failure Rate: 60% XP for Casting: 136 See Mage Spells: Incantations and Illusions. Satisfy Hunger Minimum Level: 37 Mana Cost: 9 Base Failure Rate: 60% XP for Casting: 185 See Mage Spells: Incantations and Illusions. Haste Self Minimum Level: 39 Mana Cost: 12 Base Failure Rate: 60% XP for Casting: 195 See Mage Spells: Sorcery and Evocations. Mordenkainen's Escapes Door Creation Minimum Level: 26 Mana Cost: 7 Base Failure Rate: 20% XP for Casting: 156 See Mage Spells: Mordenkainen's Escapes. Stair Creation Minimum Level: 30 Mana Cost: 8 Base Failure Rate: 40% XP for Casting: 180 See Mage Spells: Mordenkainen's Escapes. Teleport Level Minimum Level: 34 Mana Cost: 11 Base Failure Rate: 60% XP for Casting: 204 See Mage Spells: Mordenkainen's Escapes. Slip into the Shadows Minimum Level: 36 Mana Cost: 12 Base Failure Rate: 70% XP for Casting: 252 See Assassin Spells: Blood Novitiate. Word of Recall Minimum Level: 40 Mana Cost: 15 Base Failure Rate: 60% XP for Casting: 400 See Mage Spells: Mordenkainen's Escapes. Teleport Other Minimum Level: 42 Mana Cost: 16 Base Failure Rate: 85% XP for Casting: 126 See Mage Spells: Sorcery and Evocations. Tenser's Transformations Sense Invisible Minimum Level: 30 Mana Cost: 4 Base Failure Rate: 40% XP for Casting: 300 See Priest Spells: Chants and Blessings. Probing Minimum Level: 35 Mana Cost: 15 Base Failure Rate: 50% XP for Casting: 525 See Priest Spells: Godly Insights. Shield Minimum Level: 37 Mana Cost: 15 Base Failure Rate: 60% XP for Casting: 592 See Mage Spells: Tenser's Transformations. Recharge Item II Minimum Level: 40 Mana Cost: 22 Base Failure Rate: 60% XP for Casting: 800 See Mage Spells: Sorcery and Evocations. Resistance Minimum Level: 42 Mana Cost: 25 Base Failure Rate: 60% XP for Casting: 882 See Mage Spells: Resistances of Scarabtarices. Day of Misrule Minimum Level: 47 Mana Cost: 25 Base Failure Rate: 50% XP for Casting: 925 Makes the player hasted for 30 + d30 turns, ignoring any current hasting. Also makes the player berserk for an independent 30 + d30 (more) turns. ------------------------------------------------------------------------------- *** Ranger Spells *** Call of the Wild Detect Life Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 30% XP for Casting: 3 See Druid Spells: Call of the Wild. Foraging Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 35% XP for Casting: 3 See Druid Spells: Call of the Wild. Call Light Minimum Level: 5 Mana Cost: 2 Base Failure Rate: 35% XP for Casting: 5 See Druid Spells: Call of the Wild. Detect Traps/Doors Minimum Level: 5 Mana Cost: 4 Base Failure Rate: 45% XP for Casting: 5 See Druid Spells: Communion with Nature. Combat Poison Minimum Level: 7 Mana Cost: 1 Base Failure Rate: 35% XP for Casting: 14 See Druid Spells: Call of the Wild. Door Destruction Minimum Level: 7 Mana Cost: 2 Base Failure Rate: 30% XP for Casting: 14 See Druid Spells: Call of the Wild. Blink Minimum Level: 9 Mana Cost: 4 Base Failure Rate: 60% XP for Casting: 18 See Druid Spells: Call of the Wild. Disarm Trap Minimum Level: 9 Mana Cost: 6 Base Failure Rate: 60% XP for Casting: 9 See Druid Spells: Book of Combat. Communion with Nature Cure Poison Minimum Level: 10 Mana Cost: 5 Base Failure Rate: 40% XP for Casting: 20 See Druid Spells: Communion with Nature. Sleep Creature Minimum Level: 11 Mana Cost: 5 Base Failure Rate: 45% XP for Casting: 33 See Druid Spells: Communion with Nature. Frighten Creature Minimum Level: 13 Mana Cost: 5 Base Failure Rate: 40% XP for Casting: 39 See Druid Spells: Communion with Nature. Creature Knowledge Minimum Level: 13 Mana Cost: 3 Base Failure Rate: 40% XP for Casting: 39 Partially probes a single monster. You learn the monster's HP and MP to within 25% and learn the monster's flags (with chances of omissions). The flags learned (and their respective chances of omission) are whether the monster is natural (1 / 20), evil (1 / 10), undead (1 / 20), a demon (1 / 20), an orc (1 / 20), a troll (1 / 20), a giant (1 / 10), a dragon (1 / 20), resistant to acid (1 / 5), resistant to electricity (1 / 5), resistant to fire (1 / 5), resistant to cold (1 / 5), and resistant to poison (1 / 5). Sense Surroundings Minimum Level: 15 Mana Cost: 5 Base Failure Rate: 45% XP for Casting: 45 See Priest Spells: Chants and Blessings. Snuff Small Life Minimum Level: 16 Mana Cost: 5 Base Failure Rate: 70% XP for Casting: 48 See Druid Spells: Communion with Nature. Heroism Minimum Level: 18 Mana Cost: 8 Base Failure Rate: 70% XP for Casting: 72 Heals the caster of 20 points of damage, removes all fear from the caster, and makes the caster heroic fom 20 + d20 turns (or 10 + d10 more turns if already heroic). Gifts of Nature Resist Poison Minimum Level: 21 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 84 See Druid Spells: Gifts of Nature. Resist Fire & Cold Minimum Level: 23 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 115 See Druid Spells: Gifts of Nature. Detect All Minimum Level: 25 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 150 See Druid Spells: Gifts of Nature. Resist Acid & Lightning Minimum Level: 27 Mana Cost: 8 Base Failure Rate: 55% XP for Casting: 216 See Druid Spells: Book of Combat. Identify Minimum Level: 35 Mana Cost: 15 Base Failure Rate: 70% XP for Casting: 455 See Druid Spells: Book of Combat. Create Athelas Minimum Level: 41 Mana Cost: 45 Base Failure Rate: 75% XP for Casting: 656 See Druid Spells: Book of Combat. Natural Vitality Minimum Level: 46 Mana Cost: 1 Base Failure Rate: 70% XP for Casting: 1104 See Druid Spells: Gifts of Nature. Melian's Lore Detect Evil Minimum Level: 22 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 132 See Druid Spells: Melian's Lore. Turn Stone to Mud Minimum Level: 25 Mana Cost: 10 Base Failure Rate: 40% XP for Casting: 250 See Druid Spells: Call of the Wild. Probing Minimum Level: 31 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 403 See Necromancer Spells: Mysteries of Angmar. Sight beyond Sight Minimum Level: 32 Mana Cost: 5 Base Failure Rate: 65% XP for Casting: 480 See Druid Spells: Melian's Lore. Teleport Monster Minimum Level: 35 Mana Cost: 15 Base Failure Rate: 70% XP for Casting: 665 See Druid Spells: Gifts of Nature. Herbal Healing Minimum Level: 45 Mana Cost: 20 Base Failure Rate: 70% XP for Casting: 1530 See Druid Spells: Melian's Lore. Bombadil's Songs Song of Frightening Minimum Level: 27 Mana Cost: 10 Base Failure Rate: 40% XP for Casting: 675 See Druid Spells: Melian's Lore. Song of Lulling Minimum Level: 27 Mana Cost: 10 Base Failure Rate: 40% XP for Casting: 675 See Druid Spells: Bombadil's Songs. Song of Protection Minimum Level: 30 Mana Cost: 15 Base Failure Rate: 55% XP for Casting: 900 See Druid Spells: Bombadil's Songs. Song of Dispelling Minimum Level: 35 Mana Cost: 20 Base Failure Rate: 60% XP for Casting: 1225 See Druid Spells: Bombadil's Songs. Song of Renewal Minimum Level: 48 Mana Cost: 60 Base Failure Rate: 60% XP for Casting: 1920 See Druid Spells: Bombadil's Songs. ------------------------------------------------------------------------------- *** Paladin Spells *** Novice's Handbook Detect Evil Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 30% XP for Casting: 3 See Priest Spells: Novice's Handbook. Bless Minimum Level: 4 Mana Cost: 1 Base Failure Rate: 35% XP for Casting: 4 See Priest Spells: Novice's Handbook. Remove Fear Minimum Level: 5 Mana Cost: 1 Base Failure Rate: 35% XP for Casting: 5 See Priest Spells: Novice's Handbook. Call Light Minimum Level: 7 Mana Cost: 2 Base Failure Rate: 35% XP for Casting: 7 See Priest Spells: Novice's Handbook. Cure Light Wounds Minimum Level: 8 Mana Cost: 2 Base Failure Rate: 35% XP for Casting: 16 See Priest Spells: Novice's Handbook. Slow Poison Minimum Level: 9 Mana Cost: 2 Base Failure Rate: 40% XP for Casting: 18 See Priest Spells: Novice's Handbook. Resist Fire & Cold Minimum Level: 10 Mana Cost: 4 Base Failure Rate: 45% XP for Casting: 20 See Druid Spells: Gifts of Nature. Scare Monster Minimum Level: 11 Mana Cost: 4 Base Failure Rate: 40% XP for Casting: 22 See Priest Spells: Words of Wisdom. Words of Wisdom Chant Minimum Level: 11 Mana Cost: 4 Base Failure Rate: 45% XP for Casting: 22 See Priest Spells: Words of Wisdom. Blink Minimum Level: 13 Mana Cost: 4 Base Failure Rate: 50% XP for Casting: 39 See Priest Spells: Ethereal Openings. Resist Acid & Lightning Minimum Level: 13 Mana Cost: 4 Base Failure Rate: 40% XP for Casting: 39 See Druid Spells: Book of Combat. Neutralize Poison Minimum Level: 15 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 45 See Priest Spells: Chants and Blessings. Protection from Evil Minimum Level: 17 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 51 See Priest Spells: Chants and Blessings. Find Traps Minimum Level: 18 Mana Cost: 6 Base Failure Rate: 70% XP for Casting: 54 See Priest Spells: Novice's Handbook. Detect Doors/Stairs Minimum Level: 18 Mana Cost: 6 Base Failure Rate: 70% XP for Casting: 54 See Priest Spells: Novice's Handbook. Cure Mortal Wounds Minimum Level: 20 Mana Cost: 9 Base Failure Rate: 50% XP for Casting: 80 See Priest Spells: Chants and Blessings. Exorcism and Dispelling Satisfy Hunger Minimum Level: 21 Mana Cost: 8 Base Failure Rate: 45% XP for Casting: 84 See Priest Spells: Words of Wisdom. Orb of Draining Minimum Level: 22 Mana Cost: 6 Base Failure Rate: 45% XP for Casting: 88 See Priest Spells: Chants and Blessings. Remove Curse Minimum Level: 23 Mana Cost: 11 Base Failure Rate: 45% XP for Casting: 92 See Priest Spells: Words of Wisdom. Portal Minimum Level: 23 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 92 See Priest Spells: Words of Wisdom. Sense Invisible Minimum Level: 25 Mana Cost: 8 Base Failure Rate: 50% XP for Casting: 125 See Priest Spells: Chants and Blessings. Prayer Minimum Level: 27 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 162 See Priest Spells: Chants and Blessings. Sacred Shield Minimum Level: 30 Mana Cost: 10 Base Failure Rate: 80% XP for Casting: 210 See Priest Spells: Exorcism and Dispelling. Elemental Infusion Minimum Level: 36 Mana Cost: 10 Base Failure Rate: 50% XP for Casting: 360 Temporarily brands the paladin's weapon with an element for 200 turns. The possible brands are fire, cold, acid (requires a minimum level of 41), and electricity (requires a minimum level of 48). Heal Minimum Level: 41 Mana Cost: 10 Base Failure Rate: 60% XP for Casting: 656 See Priest Spells: Exorcism and Dispelling. Godly Insights Detect Monsters Minimum Level: 30 Mana Cost: 3 Base Failure Rate: 50% XP for Casting: 360 See Priest Spells: Godly Insights. Detection Minimum Level: 35 Mana Cost: 9 Base Failure Rate: 70% XP for Casting: 700 See Priest Spells: Godly Insights. Sense Surroundings Minimum Level: 37 Mana Cost: 9 Base Failure Rate: 50% XP for Casting: 888 See Priest Spells: Chants and Blessings. Perception Minimum Level: 43 Mana Cost: 20 Base Failure Rate: 70% XP for Casting: 1118 See Priest Spells: Godly Insights. Probing Minimum Level: 45 Mana Cost: 20 Base Failure Rate: 70% XP for Casting: 1845 See Priest Spells: Godly Insights. Purifications and Healing Disarm Trap Minimum Level: 28 Mana Cost: 4 Base Failure Rate: 50% XP for Casting: 280 See Priest Spells: Holy Infusions. Sanctify for Battle Minimum Level: 36 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 828 Allows the caster to attack with holy might. This is effectively equivalent to slay evil, except that it has a 1 in twenty chance of being dispelled after every successful attack (whether or not the monster hit is evil). Healing Minimum Level: 41 Mana Cost: 19 Base Failure Rate: 65% XP for Casting: 1394 See Priest Spells: Purifications and Healing. Restoration Minimum Level: 46 Mana Cost: 40 Base Failure Rate: 70% XP for Casting: 2070 See Priest Spells: Purifications and Healing. Remembrance Minimum Level: 46 Mana Cost: 40 Base Failure Rate: 70% XP for Casting: 2070 See Priest Spells: Purifications and Healing. Wrath of God Ball of Light Minimum Level: 37 Mana Cost: 10 Base Failure Rate: 70% XP for Casting: 740 See Priest Spells: Wrath of God. Horn of Wrath Minimum Level: 40 Mana Cost: 10 Base Failure Rate: 50% XP for Casting: 1160 Heals the caster of 20 points of damage, makes the caster heroic for 20 + d20 turns (10 + d10 turns if already heroic), removes all fear from the caster, and attempts to frighten all monsters in line of sight of the caster with power equal to the caster's level. Holy Lance Minimum Level: 42 Mana Cost: 12 Base Failure Rate: 75% XP for Casting: 1554 See Priest Spells: Wrath of God. Word of Destruction Minimum Level: 45 Mana Cost: 45 Base Failure Rate: 70% XP for Casting: 1800 See Priest Spells: Wrath of God. Annihilation Minimum Level: 49 Mana Cost: 25 Base Failure Rate: 60% XP for Casting: 3430 See Priest Spells: Wrath of God. ------------------------------------------------------------------------------- *** Druid Spells *** Call of the Wild Detect Life Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 22% XP for Casting: 2 Detects all living monsters within a radius of 30 of the caster. Living monsters are all non-undead except for those represented by 'E', 'g', or 'v' (that is, elementals, golems, and vortices). Call Light Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 23% XP for Casting: 2 Lights the area within a radius of 1 + level / 10 of the player and does all light-susceptible monsters 2d(1 + level / 4) damage. Also lights the room the player is in, if any. Does a minimum of 2d1 damage at level 1 and a maximum of 2d13 damage at level 50 (2d18 max with heighten magic). Foraging Minimum Level: 2 Mana Cost: 1 Base Failure Rate: 24% XP for Casting: 4 Sets the caster's food counter to one fewer than bloated. Combat Poison Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 6 Halves the poison currently in the caster's system, rounding the remainder down. Blink Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 6 Teleports the player randomly a distance of 10 squares. Lightning Spark Minimum Level: 4 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 12 Fires a arc of electricity with radius 1 + level / 5 over a range of 0 degrees doing (2 + level / 8)d6 points of damage. Does a minimum of 2d6 points of damage at level 4 and a maximum of 8d6 damage at level 50 (10d6 max with heighten magic). Door Destruction Minimum Level: 5 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 15 Destroys all doors adjacent to the caster. Turn Stone to Mud Minimum Level: 5 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 15 Turns a single normal wall, quartz vein, magma vein, pile of rubble, or door into normal floor. Ray of Sunlight Minimum Level: 6 Mana Cost: 4 Base Failure Rate: 27% XP for Casting: 24 Sends out a line of light doing 4d5 points of damage to all light-susceptible creatures in its path. Also lights up the floor. Communion with Nature Cure Poison Minimum Level: 7 Mana Cost: 4 Base Failure Rate: 30% XP for Casting: 35 Removes all poison from the caster's system. Frost Bolt Minimum Level: 7 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 35 Fires a bolt or beam of electricity doing (2 + level / 5)d8 points of damage. Has a (level / 2 - 10)% chance of beaming. Does a minimum of 3d8 points of damage at level 7 and a maximum of 12d8 damage at level 50 (16d8 max with heighten magic). Sleep Creature Minimum Level: 9 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 45 Attempts to put a single monster in line of sight to sleep with a power of level + 10. Frighten Creature Minimum Level: 9 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 54 Attempts to scare one monster with a power of level + 10. Detect Traps/Doors Minimum Level: 11 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 66 Detects all traps, doors, and stairs within a radius of 30 around the caster. Snuff Small Life Minimum Level: 11 Mana Cost: 6 Base Failure Rate: 35% XP for Casting: 66 Kills all monsters within line of sight of the caster whose current hit points total no more than 2 + level / 5. Fire Bolt Minimum Level: 13 Mana Cost: 6 Base Failure Rate: 35% XP for Casting: 78 Projects a bolt or beam of fire doing (3 + level / 5)d8 points of damage. Has a (level / 2 - 10)% chance of beaming. Does a minimum of 5d8 points of damage at level 13 and a maximum of 13d8 damage at level 50 (17d8 max with heighten magic). Remove Curse Minimum Level: 13 Mana Cost: 9 Base Failure Rate: 44% XP for Casting: 91 Removes all normal curses on worn, wielded, or quivered equipment. Gifts of Nature Acid Bolt Minimum Level: 15 Mana Cost: 8 Base Failure Rate: 45% XP for Casting: 105 Fires a bolt or beam of acid doing (5 + level / 5)d8 points of damage. Has a (level / 2 - 10)% chance of beaming. Does a minimum of 8d8 points of damage at level 15 and a maximum of 15d8 damage at level 50 (19d8 max with heighten magic). Teleport Monster Minimum Level: 15 Mana Cost: 8 Base Failure Rate: 75% XP for Casting: 120 Teleports a line of monsters randomly away a distance of 100 squares. Poison Bolt Minimum Level: 17 Mana Cost: 10 Base Failure Rate: 45% XP for Casting: 136 Fires a bolt or beam of poison doing (5 + level / 4)d8 points of damage. Has a (level / 2 - 10)% chance of beaming. Does a minimum of 9d8 points of damage at level 15 and a maximum of 17d8 damage at level 50 (22d8 max with heighten magic). Resist Poison Minimum Level: 17 Mana Cost: 5 Base Failure Rate: 45% XP for Casting: 136 Grants the caster temporary resistance to poison for 20 + d20 (more) turns. Earthquake Minimum Level: 19 Mana Cost: 8 Base Failure Rate: 75% XP for Casting: 152 Creates an earthquake with a radius of 10 around the caster. Resist Fire & Cold Minimum Level: 19 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 152 Grants the caster temporary resistance to fire and cold, each for an independent 20 + d20 (more) turns. Detect All Minimum Level: 21 Mana Cost: 14 Base Failure Rate: 50% XP for Casting: 168 Detects all traps, doors, stairs, treasure veins, gold, objects, and visible and invisible monsters within a radius of 30 around the caster. Natural Vitality Minimum Level: 21 Mana Cost: 1 Base Failure Rate: 50% XP for Casting: 168 Reduces the poison in the caster's system to three-quarters its previous value then substracts five, heals the caster of 2d(level / 5) points of damage, and reduces the amount of cuts the caster has by level / 2. Book of Combat Resist Acid & Lightning Minimum Level: 22 Mana Cost: 9 Base Failure Rate: 55% XP for Casting: 198 Grants the caster temporary resistance to acid and electricity, each for an independent 20 + d20 (more) turns. Wither Foe Minimum Level: 23 Mana Cost: 13 Base Failure Rate: 90% XP for Casting: 253 Fires a bolt of mana doing (level / 7)d8 points of damage, then attempts to confuse the target with power of level + 10 and then slow the target with power of level + 10. Does a minimum of 3d8 points of damage at level 23 and a maximum of 7d8 damage at level 50 (10d8 max with heighten magic). Disarm Trap Minimum Level: 23 Mana Cost: 14 Base Failure Rate: 60% XP for Casting: 207 Attempts to disarm an adjacent trap on the ground or a chest. The trap does not need to have been previously discovered. Identify Minimum Level: 25 Mana Cost: 20 Base Failure Rate: 85% XP for Casting: 275 Identifies one unidentified object or stack of objects. Create Athelas Minimum Level: 29 Mana Cost: 50 Base Failure Rate: 65% XP for Casting: 348 Creates one or more sprigs of athelas discounted 80% at the caster's feet. Raging Storm Minimum Level: 33 Mana Cost: 20 Base Failure Rate: 80% XP for Casting: 495 Fires a ball of electricity with radius 1 + level / 15 doing level + d(60 + 2 * level) points of damage. Does a minimum of 33 + d126 points of damage at level 33 and a maximum of 50 + d160 damage at level 50 (70 + d200 with heighten magic). Thunderclap Minimum Level: 37 Mana Cost: 22 Base Failure Rate: 60% XP for Casting: 962 Fires a sphere of sound with radius level / 8 doing level + d(40 + 2 * level) points of damage. Does a minimum of 37 + d114 damage at level 37 and a maximum of 50 + d140 damage at level 50 (70 + d180 max with heighten magic). Radagast's Shapeshifts Become Mouse Minimum Level: 15 Mana Cost: 4 Base Failure Rate: 50% XP for Casting: 225 Turns the caster into a mouse. Mice lose two points of strength, seven of intelligence, one of constitution, and five of charisma. They gain an additional 20' of infravision, but suffer penalties of -5 to armor class, -15 to hit, -25 to deadliness, an additional -30 to hit with bows or thrown weapons (on top of the -15 to hit with all weapons), have their device skill quartered, and lose one third of their mana. However, they gain stealth equal to half the distance between their stealth and 30 (the maximum amount of stealth) and can never aggravate. Become Ferret Minimum Level: 15 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 225 Turns the caster into a ferret. Ferrets gain four points of dexterity but lose two points of charisma. Than gain an additional 20' of infravision, +2 to speed, +10 to perception, +10 to searching, and regeneration, but suffer penalties of -10 to deadliness and -30 to hit with bows or thrown weapons, have their device skill halved, and lose one third of their mana. Become Hound Minimum Level: 18 Mana Cost: 9 Base Failure Rate: 50% XP for Casting: 360 Turns the caster into a hound. Hounds gain two points of constitution but lose two points of intelligence and two of charisma. They gain an additional 30' of infravision and telepathy, but suffer a penalty of -30 to hit with bows or thrown weapons, have their device skill halved, and lose one third of their mana. Become Gazelle Minimum Level: 20 Mana Cost: 16 Base Failure Rate: 75% XP for Casting: 500 Turns the caster into a gazelle. Gazelles gain two points of dexterity but lose two points of strength, one of constitution, and two of wisdom. They gain a bonus of +6 to speed and +5 to amor class, but suffer penalties of -5 to hit and an additional -30 to hit with bows or thrown weapons (on top of the -5 to hit with all weapons), have their device skill halved, and lose one third of their mana (in addition to any lost mana due to decreased wisdom). Become Lion Minimum Level: 25 Mana Cost: 20 Base Failure Rate: 85% XP for Casting: 800 Turns the caster into a lion. Lions gain three points of strength but lose two points of intelligence, two of wisdom, and four of charisma. They gain a bonus of +1 to speed, +5 to armor class, +10 to hit, and +15 to deadliness, regeneration, and resistance to fear, but suffer a penalty of -30 to hit with bows or thrown weapons (applied after the +10 general bonus to hit), have their device skill halved, and lose one third of their mana (in addition to any lost mana due to decreased wisdom). Melian's Lore Detect Evil Minimum Level: 20 Mana Cost: 2 Base Failure Rate: 20% XP for Casting: 320 Detects all evil monsters within a radius of 30 of the caster. Song of Frightening Minimum Level: 24 Mana Cost: 8 Base Failure Rate: 40% XP for Casting: 480 Attempts to frighten all monsters within line of sight of the caster with power 10 + 3 * level / 2. Sense Surroundings Minimum Level: 20 Mana Cost: 10 Base Failure Rate: 60% XP for Casting: 400 Maps the area within a radius of 30 around the caster. Sight beyond Sight Minimum Level: 25 Mana Cost: 16 Base Failure Rate: 60% XP for Casting: 625 Detects visible and invisible monsters, traps, doors, and stairs within a radius of 30 around the caster. Grants temporary see invisible for 24 + d24 turns, or for 12 + d12 more turns if the caster already has temporary see invisible. Herbal Healing Minimum Level: 39 Mana Cost: 28 Base Failure Rate: 60% XP for Casting: 2340 Heals the caster of (25 + level / 2)d12 points of damage, removes all cuts, and reduces poisoning by 200. Heals a minimum of 37d12 points of damage at level 25 and a maximum of 50d12 damage at level 50 (60d12 max with heighten magic). Primal Forces Blizzard Minimum Level: 26 Mana Cost: 12 Base Failure Rate: 50% XP for Casting: 1040 Fires a ball of cold with radius 1 + level / 12 doing level + d(50 + 2 * level) points of damage. Does a minimum of 26 + d102 points of damage at level 26 and a maximum of 50 + d150 damage at level 50 (70 + d140 max with heighten magic). Trigger Tsunami Minimum Level: 35 Mana Cost: 15 Base Failure Rate: 70% XP for Casting: 1750 Fires a sphere of water with radius level / 7 doing 30 + 4 * level / 5 + d(30 + 2 * level) points of damage. Does a minimum of 58 + d100 points of damage at level 35 and a maximum of 70 + d130 damage at level 50 (86 + d170 max with heighten magic). Volcanic Eruption Minimum Level: 38 Mana Cost: 20 Base Failure Rate: 85% XP for Casting: 2280 Fires a sphere of fire with radius 1 + level / 15 doing 3 * level / 2 + d(50 + 3 * level) points of damage and causes an earthquake with a radius of level / 5 around the caster. Does a minimum of 57 + d164 points of damage at level 38 and a maximum of 75 + d200 damage at level 50 (105 + d260 max with heighten magic). Molten Lightning Minimum Level: 40 Mana Cost: 22 Base Failure Rate: 60% XP for Casting: 2800 Fires a ball of plasma with radius 1 doing 35 + 2 * level + d(90 + 4 * level) points of damage. Does a minimum of 115 + d250 points of damage at level 40 and a maximum of 135 + d290 damage at level 50 (175 + d370 max with heighten magic). Starburst Minimum Level: 45 Mana Cost: 22 Base Failure Rate: 60% XP for Casting: 3600 Fires a sphere of light with radius level / 10 doing 40 + 3 * level / 2 + d(3 * level) points of damage. Does a minimum of 107 + d135 points of damage at level 45 and a maximum of 115 + d150 damage at level 50 (145 + d210 max with heighten magic). Bombadil's Songs Song of Lulling Minimum Level: 18 Mana Cost: 9 Base Failure Rate: 20% XP for Casting: 630 Attempts to slow and sleep all monsters within line of sight of the caster, each with a power of 5 * level / 3. Song of Protection Minimum Level: 30 Mana Cost: 9 Base Failure Rate: 35% XP for Casting: 1500 Shields the caster for level / 2 + d30 turns, or level / 4 + d15 turns if already shielded. Song of Dispelling Minimum Level: 30 Mana Cost: 24 Base Failure Rate: 40% XP for Casting: 1500 Does d(2 * level) points of damage to all monsters within line of sight of the caster and an additional d(2 * level) points of damage to all evil monsters within line of sight of the caster. Does a minimum of 2d60 points of damage to evil creatures at level 30 and a maximum of 2d100 damage at level 50 (2d140 max with heighten magic). Song of Warding Minimum Level: 45 Mana Cost: 40 Base Failure Rate: 55% XP for Casting: 3600 Sets down a glyph of warding on the caster's current location, unless there is an artifact on the square in which the caster is standing or there are four or more glyphs already on the level. Song of Renewal Minimum Level: 45 Mana Cost: 70 Base Failure Rate: 65% XP for Casting: 3600 Restores to their normal values all of the caster's stats which have been drained and restores the caster's XP, if drained. Intervention of Yavanna Time Blast Minimum Level: 21 Mana Cost: 9 Base Failure Rate: 50% XP for Casting: 420 Fires a bolt or beam of time doing (level / 6)d8 points of damage. Has a 2 * level chance of beaming. Does a minimum of 3d8 points of damage at level 21 and a maximum of 8d8 damage at level 50 (11d8 max with heighten magic). Essence of Speed Minimum Level: 25 Mana Cost: 18 Base Failure Rate: 60% XP for Casting: 425 Hastes the caster for level / 2 + d10 turns, or d5 turns if already hasted. Infusion Minimum Level: 34 Mana Cost: 25 Base Failure Rate: 70% XP for Casting: 550 Attempts to rechange a single device or stack of devices with a power of 125. Become Elder Ent Minimum Level: 34 Mana Cost: 25 Base Failure Rate: 70% XP for Casting: 918 Turns the caster into an elder ent. Elder ents gain four points of strength, one of wisdom, and four of constitution, but lose five points of dexterity and one of charisma. They gain resistance to cold, poison, and fear, see invisible, free action, a +10 bonus to deadliness, and a +8 bonus to digging, but lose both permanent resistance and immunity to fire and feather falling and suffer a -30 penalty to hit with bows or thrown weapons. Regain Life Minimum Level: 39 Mana Cost: 28 Base Failure Rate: 70% XP for Casting: 1560 Restores the caster's XP, if drained. Intervention of Yavanna Minimum Level: 49 Mana Cost: 40 Base Failure Rate: 60% XP for Casting: 6860 Does 100 points of damage to all evil creatures within line of sight of the caster, heals the caster of 500 points of damage, blesses the caster for 100 + d100 (more) turns, and removes all fear, poison, stunning, and cuts from the caster. ------------------------------------------------------------------------------- *** Necromancer Spells *** Beginner's Curses Magic Bolt Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 22% XP for Casting: 2 Fires a weak mana bolt doing 2d(5 + level / 7) points of damage. Does a minimum of 2d5 points of damage at level 1 and a maximum of 2d12 damage at level 50 (2d15 max with heighten magic). Detect Evil Minimum Level: 1 Mana Cost: 1 Base Failure Rate: 23% XP for Casting: 2 Detects all evil monsters within a radius of 30 of the caster. Enhanced Infravision Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 24% XP for Casting: 6 Increases the range of the caster's infravision by 30' for 70 + d70 (more) turns. Note that for a high-level necromancer or assassin, the duration of this spell is long enough that it can be cast hundreds of times in town to give the caster permanently enhanced infravision. Break Curse Minimum Level: 3 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 6 Removes all normal curses on worn, wielded, or quivered equipment. Slow Monster Minimum Level: 4 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 12 Attempts to slow one monster with power equal to 5 + level. Sleep Monster Minimum Level: 5 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 15 Attempts to put one monster to sleep with power equal to 5 + level. Horrify Minimum Level: 5 Mana Cost: 3 Base Failure Rate: 25% XP for Casting: 15 Attempts to scare one monster with power equal to 15 + level. Become Bat Minimum Level: 6 Mana Cost: 3 Base Failure Rate: 85% XP for Casting: 30 Damages the caster for 2d4 points of damage, then turns the caster into a bat. Bats lose one point of strength, two of wisdom, two of intelligence, and two of charisma. They gain an additional 60' of infravision, +5 to speed, resist blindness, and feather falling, but suffer penalties of -5 to hit, -15 to deadliness, an additional -30 to hit with bows or thrown weapons (on top of the -5 to hit with all weapons), have their device skill quartered, and lose one third of their mana (in addition to whatever mana is lost due to decreased intelligence). Dark Initiation Door Destruction Minimum Level: 7 Mana Cost: 3 Base Failure Rate: 27% XP for Casting: 28 Destroys all doors adjacent to the caster. Dark Bolt Minimum Level: 8 Mana Cost: 3 Base Failure Rate: 30% XP for Casting: 32 Fires a bolt or beam of darkness doing (3 + level / 7)d8 points of damage. Has a (level - 10)% chance of beaming. Does a minimum of 4d8 points of damage at level 8 and a maximum of 10d8 points of damage at level 50 (13d8 max with heighten magic). Does not darken the floor, even if it beams. Noxious Fumes Minimum Level: 9 Mana Cost: 6 Base Failure Rate: 30% XP for Casting: 36 Fires a sphere of poison centered on the caster with a radius of 2 + level / 12 doing 10 + level points of damage. If the caster has exactly one of temporary and permanent poison resistance, the poison counter is set to 5 (or increased by 1 if the caster is already poisoned). Without poison resistance, the poison counter is set to 6 + 1d3 (or increased by 1 + 1d2 if already poisoned). Does a minimum of 19 points of damage at level 9 and a maximum of 60 damage at level 50 (80 max with heighten magic). Turn Undead Minimum Level: 9 Mana Cost: 3 Base Failure Rate: 20% XP for Casting: 36 Attempts to frighten all undead within line of sight with a power of 3 * level / 2. Turn Evil Minimum Level: 11 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 44 Attempts to frighten all evil creatures within line of sight with a power of 5 * level / 4. Cure Poison Minimum Level: 11 Mana Cost: 4 Base Failure Rate: 35% XP for Casting: 55 Removes all poison from the caster's system. Dispel Undead Minimum Level: 12 Mana Cost: 6 Base Failure Rate: 45% XP for Casting: 60 Does level + 15 + d(3 * level / 2) points of damage to all undead in line of sight. Dispel Evil Minimum Level: 14 Mana Cost: 8 Base Failure Rate: 50% XP for Casting: 70 Does level + d(level) points of damage to all evil creatures in line of sight. Blood Novitiate See Invisible Minimum Level: 14 Mana Cost: 5 Base Failure Rate: 75% XP for Casting: 84 Grants the caster see invisible for 20 + d(level / 2) turns, or for 10 + d(level / 4) more turns if the caster already has temporary see invisible. Shadow Shifting Minimum Level: 15 Mana Cost: 5 Base Failure Rate: 75% XP for Casting: 105 Damages the caster by 1d4 points and randomly teleports him a distance of 16 squares. Detect Traps Minimum Level: 17 Mana Cost: 8 Base Failure Rate: 75% XP for Casting: 102 Detects all traps within a radius of 30 of the caster. Detect Doors/Stairs Minimum Level: 17 Mana Cost: 8 Base Failure Rate: 75% XP for Casting: 102 Detects all doors and stairs within a radius of 30 of the caster. Sleep Monsters Minimum Level: 17 Mana Cost: 8 Base Failure Rate: 45% XP for Casting: 102 Attempts to put all monsters within line of sight of the caster to sleep with power of 5 + level. Slow Monsters Minimum Level: 19 Mana Cost: 8 Base Failure Rate: 45% XP for Casting: 133 Attempts to slow all monsters within line of sight of the caster with power of 5 + level. Death Bolt Minimum Level: 21 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 147 Damages the caster by 1d6 points and fires a bolt or beam of spirit doing (2 + level / 3)d8 points of damage. Has a (level)% chance of beaming. Does a minimum of 9d8 points of damage at level 21 and a maximum of 18d8 damage at level 50 (25d8 max with heighten magic). Resist Poison Minimum Level: 21 Mana Cost: 6 Base Failure Rate: 50% XP for Casting: 168 Grants the caster temporary resist poison for level / 2 + d(20) (more) turns. Frightful Realms Exorcise Demons Minimum Level: 23 Mana Cost: 11 Base Failure Rate: 50% XP for Casting: 184 Does 2 * level + d(2 * level) damage to all demons in line of sight of the caster. Does a minimum of 46 + d46 points of damage at level 23 and a maximum of 100 + d100 damage at level 50 (140 + d140 max with heighten magic). Dark Spear Minimum Level: 23 Mana Cost: 11 Base Failure Rate: 55% XP for Casting: 207 Fires a beam of darkness doing 12 + level damage. Does not darken the floor. Does a minimum of 35 points of damage at level 23 and a maximum of 62 damage at level 50 (82 max with heighten magic). Mana Bolt Minimum Level: 24 Mana Cost: 11 Base Failure Rate: 60% XP for Casting: 240 Fires a bolt or beam of mana doing (1 + level / 2)d8 points of damage. Has a (level)% chance of beaming. Does a minimum of 13d8 points of damage at level 24 and a maximum of 26d8 damage at level 50 (36d8 max with heighten magic). Dark Ball Minimum Level: 28 Mana Cost: 16 Base Failure Rate: 65% XP for Casting: 336 Fires a ball of darkness of radius 2 doing 50 + 2 * level points of damage. Does a minimum of 106 points of damage at level 28 and a maximum of 150 damage at level 50 (190 max with heighten magic). Stench of Death Minimum Level: 33 Mana Cost: 21 Base Failure Rate: 70% XP for Casting: 528 Damages the caster by 2d8 points, does 50 + d(level) points of damage to all living creatures within line of sight of the caster, attempts to confuse all monsters within line of sight of the caster with power level + 10, and fires a sphere of poison with radius 5 + level / 11 doing 2 * level damage. Does a minimum of 50 + d33 points of damage to all living creatures at level 33 and a maximum of 50 + d50 damage at level 50 (50 + d70 max with heighten magic). Does a minimum of 66 damage from the poison sphere at level 33 and a maximum of 100 damage at level 50 (140 max with heighten magic). Genocide Minimum Level: 43 Mana Cost: 25 Base Failure Rate: 70% XP for Casting: 903 Allows the caster to choose one monster symbol and deletes all monsters on the level with that symbol (except uniques and monsters in vaults). Does d4 points of damage to the caster for each monster that is deleted. Mysteries of Angmar Detect Magic Minimum Level: 19 Mana Cost: 5 Base Failure Rate: 50% XP for Casting: 285 Detects all magical objects within a radius of 30 of the caster. Magical objects are all artifacts, ego items, amulets, rings, staffs, wands, rods, scroll, potions, spell books, and anything that grants a plus to AC, to hit, or to deadliness. Probing Minimum Level: 19 Mana Cost: 10 Base Failure Rate: 40% XP for Casting: 285 Probes a single monster. Shadow Mapping Minimum Level: 19 Mana Cost: 10 Base Failure Rate: 40% XP for Casting: 285 Maps the area within a radius of 30 of the caster. Mental Awareness Minimum Level: 21 Mana Cost: 10 Base Failure Rate: 55% XP for Casting: 483 Grants temporary ESP for 30 + d40 turns, or d30 more turns if the caster already has temporary ESP. Identify Minimum Level: 23 Mana Cost: 18 Base Failure Rate: 80% XP for Casting: 644 Identifies one stack of objects. Shadow Warping Minimum Level: 27 Mana Cost: 18 Base Failure Rate: 50% XP for Casting: 837 Damages the caster by 2d6 points and randomly teleports him a distance of 3 * level squares. Unholy Protection Heal Any Wound Minimum Level: 25 Mana Cost: 6 Base Failure Rate: 40% XP for Casting: 750 Removes all cuts and stunning from the caster. Resist Acid and Cold Minimum Level: 30 Mana Cost: 12 Base Failure Rate: 50% XP for Casting: 750 Grants temporary resistance to acid and cold, each for an independent 20 + d20 (more) turns. Protection from Evil Minimum Level: 36 Mana Cost: 12 Base Failure Rate: 60% XP for Casting: 1440 Grant protection from evil for level / 2 + d(level) (more) turns. Black Blessing Minimum Level: 38 Mana Cost: 12 Base Failure Rate: 60% XP for Casting: 2280 Blesses the caster for d66 (more) turns. Banish Evil Minimum Level: 43 Mana Cost: 20 Base Failure Rate: 70% XP for Casting: 3870 Attempts to teleport away all evil creatures in line of sight a distane of 100 squares. Shadow Barrier Minimum Level: 47 Mana Cost: 35 Base Failure Rate: 70% XP for Casting: 6580 Shields the caster for 10 + d20 turns, or for 5 + d10 turns if already shielded. Note that for a necromancer, this only grants a bonus of +35 to AC, not +50. Life Force Mastery Detect All Monsters Minimum Level: 31 Mana Cost: 12 Base Failure Rate: 75% XP for Casting: 930 Detects all visible and invisible monsters within a radius of 30 of the caster. Strike at Life Minimum Level: 36 Mana Cost: 15 Base Failure Rate: 50% XP for Casting: 1260 Fires a bolt of nether doing (3 * level / 5)d13 points of damage. Does a minimum of 21d13 points of damage at level 36 and a maximum of 30d13 damage at level 50 (42d13 max with heighten magic). Orb of Death Minimum Level: 38 Mana Cost: 22 Base Failure Rate: 60% XP for Casting: 1520 Damages the caster by 2d8 points and fires a sphere of spirit with radius 1 doing 20 + 2 * level points of damage. Does a minimum of 96 points of damage at level 38 and a maximum of 120 damage at level 50 (160 max with heighten magic). Dispel Life Minimum Level: 43 Mana Cost: 25 Base Failure Rate: 70% XP for Casting: 3225 Does 60 + d(2 * level) points of damage to all living creatures within line of sight of the caster. Does a minimum of 60 + d86 points of damage at level 43 and a maximum of 60 + d100 damage at level 50 (60 + d140 max with heighten magic). Vampiric Drain Minimum Level: 46 Mana Cost: 36 Base Failure Rate: 70% XP for Casting: 5520 Fires a bolt of spirit doing (level / 3)d11 points of damage, heals the caster of 3 * level points of damage, and increases the caster's food counter by 1000. Note that the healing and food increase occur even is the monster targeted by the bolt is immune to spirit damage. Does a minimum of 15d11 points of damage at level 46 and a maximum of 16d11 damage at level 50 (23d11 max with heighten magic). Heals a minimum of 138 damage at level 46 and a maximum of of 150 damage at level 50 (210 max with heighten magic). Metamorphoses Recharging Minimum Level: 18 Mana Cost: 9 Base Failure Rate: 40% XP for Casting: 360 Attempts to rechange a single device or stack of devices with a power of 140. Become Werewolf Minimum Level: 32 Mana Cost: 12 Base Failure Rate: 50% XP for Casting: 1110 Damages the caster by 2d7 points, then turns the caster into a werewolf. Werewolves gain two points of strength but lose two points of intelligence and five points of charisma. Then gain an additional 30' of infravision, +5 to AC, +20 to hit and to deadliness, and regenerate, but have their device skill halved, suffer a -10 penalty to hit with ranged weapons, aggravate (even if the caster's race is shadow fairy), and lose one third of their mana (in addition to whatever is lost due to lowered intelligence). Dispel Curse Minimum Level: 34 Mana Cost: 12 Base Failure Rate: 50% XP for Casting: 1360 Removes all normal and heavy curses on worn, wielded, or quivered equipment. Become Vampire Minimum Level: 40 Mana Cost: 16 Base Failure Rate: 50% XP for Casting: 2400 Damages the caster by 3d6 points, then turns the caster into a vampire. Vampires gain two points of strength, one of constitution, and two of intelligence, but lose three points of charisma. They gain an additional 30' of infravision, see invisible, hold life, resistance to cold, regeneration, a +5 bonus to AC, to hit, and to deadliness, a +1 bonus to stealth, and a +6 bonus to device skill, but lose resistance to light, cannot have temporary resistance to fire, have their light radius reduced to a maximum of 2, and suffer a -5 penalty to hit with ranged weapons. Haste Self Minimum Level: 40 Mana Cost: 22 Base Failure Rate: 50% XP for Casting: 2400 Speeds up the caster by +10 for 10 + d20 turns, or by d5 more turns if already temporarily hasted. Prepare Black Breath Minimum Level: 44 Mana Cost: 40 Base Failure Rate: 70% XP for Casting: 3960 The caster's next successful melee attack will attempt inflict the black breath upon the monster struck. Undead are immune. Other monsters roll a number between one and 60 and add it to their level; if this is greater than a random number between one and 160, the monster resists. Monsters with levels between 0 and 100, inclusive, thus have a (2 * monster level + 59) / 320 chance to resist. Otherwise, it is stricken with the black breath. The black beath causes monsters to never regain hit points naturally and to gain only 40% of the normal amount of hit points when casting healing spells. It has a (monster level + 19 / 120) chance of being broken if the monster casts a curing spell (and if it is not broken, no other ailments the monster may have are cured). It has a 1 / (250 - monster level) chance of being broken naturally each of the monster's turns. Necronomicon Word of Destruction Minimum Level: 31 Mana Cost: 24 Base Failure Rate: 45% XP for Casting: 930 Destroys the area within a radius of 15 of the caster. All squares are darkened. Monsters, objects, traps, and glyphs are deleted. Squares may randomly become floor (50% chance), granite (10%), quartz (25%), or magma (15%). If the player does not have resist blindness or resist light, he is blinded for 10 + d10 turns. Teleport Away Minimum Level: 36 Mana Cost: 30 Base Failure Rate: 50% XP for Casting: 1260 Teleports a line of monsters randomly away a distance of 100 squares. Smash Undead Minimum Level: 38 Mana Cost: 32 Base Failure Rate: 60% XP for Casting: 1520 Does 3 * level + d50 points of damage to all undead in line of sight of the caster. Does a minimum of 114 + d50 points of damage at level 38 and a maximum of 150 + d50 damage at level 50 (210 + d50 max with heighten magic). Bind Undead Minimum Level: 42 Mana Cost: 40 Base Failure Rate: 70% XP for Casting: 3150 Attempts to hold all undead in line of sight of the caster. Darkness Storm Minimum Level: 47 Mana Cost: 40 Base Failure Rate: 70% XP for Casting: 5640 Fires a ball of darkness of radius level / 7 doing 11 * level / 2 points of damage. Does a minimum of 258 points of damage at level 47 and a maximum of 275 damage at level 50 (385 max with heighten magic). ------------------------------------------------------------------------------- *** Assassin Spells *** Beginner's Curses Detect Evil Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 23% XP for Casting: 3 See Necromancer Spells: Beginner's Curses. Detect Traps Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 3 See Necromancer Spells: Blood Novitiate. Detect Doors/Stairs Minimum Level: 3 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 3 See Necromancer Spells: Blood Novitiate. Enhanced Infravision Minimum Level: 5 Mana Cost: 1 Base Failure Rate: 25% XP for Casting: 5 See Necromancer Spells: Beginner's Curses. Magic Bolt Minimum Level: 5 Mana Cost: 1 Base Failure Rate: 65% XP for Casting: 5 See Necromancer Spells: Beginner's Curses. Slow Monster Minimum Level: 7 Mana Cost: 4 Base Failure Rate: 25% XP for Casting: 14 See Necromancer Spells: Beginner's Curses. Sleep Monster Minimum Level: 7 Mana Cost: 4 Base Failure Rate: 25% XP for Casting: 14 See Necromancer Spells: Beginner's Curses. Horrify Minimum Level: 9 Mana Cost: 4 Base Failure Rate: 25% XP for Casting: 18 See Necromancer Spells: Beginner's Curses. Door Destruction Minimum Level: 11 Mana Cost: 2 Base Failure Rate: 25% XP for Casting: 22 See Necromancer Spells: Dark Initiation. Blood Novitiate Noxious Fumes Minimum Level: 13 Mana Cost: 5 Base Failure Rate: 30% XP for Casting: 39 See Necromancer Spells: Dark Initiation. Cure Poison Minimum Level: 15 Mana Cost: 3 Base Failure Rate: 45% XP for Casting: 45 See Necromancer Spells: Dark Initiation. See Invisible Minimum Level: 17 Mana Cost: 3 Base Failure Rate: 40% XP for Casting: 68 See Necromancer Spells: Blood Novitiate. Shadow Shifting Minimum Level: 20 Mana Cost: 4 Base Failure Rate: 65% XP for Casting: 80 See Necromancer Spells: Blood Novitiate. Detect Magic Minimum Level: 23 Mana Cost: 4 Base Failure Rate: 50% XP for Casting: 115 See Necromancer Spells: Mysteries of Angmar. Resist Poison Minimum Level: 27 Mana Cost: 7 Base Failure Rate: 50% XP for Casting: 135 See Necromancer Spells: Blood Novitiate. Slip into the Shadows Minimum Level: 33 Mana Cost: 9 Base Failure Rate: 60% XP for Casting: 231 Grants the caster superstealth for 40 turns, or for d20 more turns if already superstealthy. In this state, unless the caster also aggravates, sleeping monsters have reduced chances to awaken and monsters whose depth is less than twice the players level will tend to move randomly. This lasts until the caster attempts to steal from or damages a monster, or until the duration runs out. Become Bat Minimum Level: 38 Mana Cost: 9 Base Failure Rate: 65% XP for Casting: 342 See Necromancer Spells: Beginner's Curses. Mysteries of Angmar Detect All Monsters Minimum Level: 14 Mana Cost: 4 Base Failure Rate: 45% XP for Casting: 98 See Necromancer Spells: Life Force Mastery. Black Blessing Minimum Level: 18 Mana Cost: 4 Base Failure Rate: 45% XP for Casting: 198 See Necromancer Spells: Unholy Protection. Probing Minimum Level: 25 Mana Cost: 8 Base Failure Rate: 55% XP for Casting: 350 See Necromancer Spells: Mysteries of Angmar. Shadow Mapping Minimum Level: 29 Mana Cost: 9 Base Failure Rate: 60% XP for Casting: 609 See Necromancer Spells: Mysteries of Angmar. Poison Ammo Minimum Level: 35 Mana Cost: 22 Base Failure Rate: 70% XP for Casting: 945 Brand a stack of shots, arrows, or bolts with poison, as long as they are not artifacts, ego items, cursed, or broken. They are also enchanted 3 + d4 each to hit and to damage and are given an 80% discount. Identify Minimum Level: 40 Mana Cost: 25 Base Failure Rate: 70% XP for Casting: 1000 See Necromancer Spells: Mysteries of Angmar. Metamorphoses Cure Mortal Wounds Minimum Level: 26 Mana Cost: 3 Base Failure Rate: 50% XP for Casting: 494 See Priest Spells: Chants and Blessings. Shadow Warping Minimum Level: 33 Mana Cost: 8 Base Failure Rate: 50% XP for Casting: 759 See Necromancer Spells: Mysteries of Angmar. Recharging Minimum Level: 36 Mana Cost: 14 Base Failure Rate: 50% XP for Casting: 936 See Necromancer Spells: Metamorphoses. Become Werewolf Minimum Level: 40 Mana Cost: 18 Base Failure Rate: 50% XP for Casting: 1200 See Necromancer Spells: Metamorphoses. Rebalance Weapon Minimum Level: 44 Mana Cost: 25 Base Failure Rate: 60% XP for Casting: 1540 Attempts to make the caster's currently wielded weapon perfectly balanced. Only works on non-artifact throwing weapons. Has a 80% chance to succeed, making the weapon perfectly balanced and giving it an 80% price discount. If it fails, the weapon is cursed and has its plusses to hit and deadliness each reduced by an independent 1 + d4 points. Bloodwrath Minimum Level: 48 Mana Cost: 30 Base Failure Rate: 60% XP for Casting: 1920 Makes the player hasted for 40 turns, ignoring any current hasting. Also makes the player berserk for 40 turns, or for d20 more turns if already berserk. ------------------------------------------------------------------------------- Supplemental Table: Basic information for all spells. Spell ML MC F% XP Mage --- Magic for Beginners --- Magic Missile 1 1 22% 2 Detect Monsters 1 1 23% 2 Phase Door 2 1 24% 4 Light Area 3 2 25% 6 Combat Poison 3 1 25% 6 Cure Light Wounds 4 2 25% 12 Find Traps 5 3 25% 15 Detect Doors/Stairs 5 3 25% 15 Stinking Cloud 6 3 27% 24 --- Conjurings and Tricks --- Confuse Monster 7 3 30% 35 Lightning Bolt 7 3 30% 42 Door Destruction 9 3 30% 54 Sleep Monster 9 4 30% 54 Cure Poison 11 5 35% 66 Teleport Self 11 5 35% 66 Spear of Light 12 5 30% 84 Recharge Item I 13 5 40% 117 Cone of Cold 13 5 44% 91 --- Incantations and Illusions --- Satisfy Hunger 14 8 45% 98 Magic Disarm 15 7 45% 105 Polymorpth Other 15 7 45% 105 Identify 17 12 75% 136 Sleep Monsters 17 7 50% 136 Fire Bolt 19 7 50% 152 Slow Monster 19 7 50% 152 Tap Magical Energy 20 2 50% 160 --- Sorcery and Evocations --- Frost Ball 22 12 75% 198 Recharge Item II 23 10 75% 253 Teleport Other 25 12 60% 275 Haste Self 25 12 65% 275 Fire Ball 29 16 65% 348 Hold Monsters 35 30 80% 525 Word of Destruction 37 30 80% 555 === Resistances of Scarabtarices === Resist Fire 21 5 50% 420 Resist Cold 21 5 50% 420 Resist Acid 21 5 50% 420 Resist Poison 27 11 75% 810 Resistance 35 22 85% 1750 === Mordenkainen's Escapes === Door Creation 12 4 20% 192 Stair Creation 16 8 40% 320 Teleport Level 20 11 60% 400 Word of Recall 25 15 60% 625 Dimension Door 43 20 65% 3225 === Kelek's Grimoire of Power === Detect Evil 5 2 50% 50 Detect Enchantment 15 6 70% 180 Earthquake 25 10 85% 500 Beguiling 35 25 65% 1750 Starburst 37 21 70% 2035 === Tenser's Transformations === Clear Mind 18 0 50% 396 Shield 30 8 75% 900 Recharge Item III 38 15 85% 1900 Essence of Speed 40 18 50% 2200 Strengthen Defences 44 24 75% 3960 === Raal's Tome of Destruction === Acid Bolt 16 6 55% 320 Cloud Kill 21 10 65% 357 Acid Ball 27 15 70% 594 Ice Storm 33 23 70% 1155 Meteor Swarm 39 33 70% 2340 Mana Storm 46 42 60% 5520 Priest --- Novice's Handbook --- Detect Evil 1 1 10% 2 Cure Light Wounds 1 1 15% 2 Bless 3 2 20% 6 Remove Fear 3 2 25% 6 Call Light 3 2 25% 6 Find Traps 5 4 25% 15 Detect Doors/Stairs 5 4 25% 15 Slow Poison 6 1 30% 18 --- Words of Wisdom --- Cure Serious Wounds 7 4 28% 28 Scare Monster 7 2 29% 28 Portal 8 5 32% 32 Chant 9 4 34% 45 Sanctuary 9 4 36% 45 Satisfy Hunger 11 4 38% 55 Remove Curse 13 5 38% 65 Resist Heat and Cold 13 6 38% 65 --- Chants and Blessings --- Neutralize Poison 14 6 38% 70 Orb of Draining 15 7 38% 90 Sense Invisible 15 7 40% 90 Protection from Evil 17 7 42% 102 Cure Mortal Wounds 17 8 42% 119 Earthquake 19 8 55% 133 Sense Surroundings 19 9 45% 133 Turn Undead 21 9 45% 147 Prayer 21 9 50% 168 --- Exorcisms and Dispelling --- Dispel Undead 23 11 50% 184 Heal 25 16 60% 275 Dispel Evil 27 18 70% 405 Sacred Shield 32 22 75% 640 Glyph of Warding 37 40 90% 1073 Holy Word 40 40 90% 1400 === Ethereal Openings === Blink 3 2 50% 30 Teleport Self 10 7 50% 200 Teleport Other 20 20 80% 500 Teleport Level 30 30 75% 1200 Word of Recall 35 40 75% 2275 Alter Reality 40 40 75% 3600 === Godly Insights === Detect Monsters 2 2 50% 24 Detection 10 8 80% 160 Perception 28 20 80% 840 Probing 38 20 80% 1520 Clairvoyance 42 50 80% 2940 === Purifications and Healing === Banishment 36 30 50% 2340 Healing 38 40 60% 2660 Sacred Knowledge 38 50 80% 2660 Restoration 40 60 90% 3600 Remembrance 40 60 90% 3600 === Holy Infusions === Unbarring Ways 5 2 40% 100 Recharging 15 30 80% 375 Dispel Curse 25 30 80% 1000 Disarm Trap 31 18 70% 1705 Holding 35 22 80% 2450 Enchant Weapon or Armor 39 40 85% 3120 === Wrath of God === Ball of Light 17 14 70% 475 Holy Lance 21 16 75% 630 Word of Destruction 29 25 80% 1160 Annihilation 40 30 80% 2600 Call on Varda 48 45 70% 7200 Rogue --- Magic for Beginners --- Detect Monsters 5 1 40% 5 Phase Door 6 1 45% 6 Detect Traps/Doors 6 2 50% 6 Light Area 7 3 65% 7 Combat Poison 7 1 60% 7 Cure Light Wounds 9 2 65% 18 Detect Treasure 9 2 65% 18 Detect Objects 10 2 70% 20 --- Conjurings and Tricks --- Door Destruction 13 2 40% 26 Sleep Monster 15 5 70% 30 Cure Poison 16 5 70% 32 Teleport Self 17 4 50% 34 Hit and Run 19 3 60% 38 Magic Disarm 21 2 40% 42 Stinking Cloud 23 4 70% 69 --- Incantations and Illusions --- Detect Enchantment 25 2 50% 75 Polymorph Other 27 7 50% 81 Identify 28 7 50% 112 Recharge Item I 32 7 50% 128 Slow Monster 34 7 60% 136 Satisfy Hunger 37 9 60% 185 Haste Self 39 12 60% 195 === Mordenkainen's Escapes === Door Creation 26 7 20% 156 Stair Creation 30 8 40% 180 Teleport Level 34 11 60% 204 Slip into the Shadows 36 12 70% 252 Word of Recall 40 15 60% 400 Teleport Other 42 16 85% 126 === Tenser's Transformations === Sense Invisible 30 4 40% 300 Probing 35 15 50% 525 Shield 37 15 60% 592 Recharge Item II 40 22 60% 800 Resistance 42 25 60% 882 Day of Misrule 47 25 50% 925 Ranger --- Call of the Wild --- Detect Life 3 1 30% 3 Foraging 3 1 35% 3 Call Light 5 2 35% 5 Detect Traps/Doors 5 4 45% 5 Combat Poison 7 1 35% 7 Door Destruction 7 2 30% 14 Blink 9 4 60% 18 Disarm Trap 9 6 60% 9 --- Communion with Nature --- Cure Poison 10 5 40% 20 Sleep Creature 11 5 45% 33 Frighten Creature 13 5 40% 39 Creature Knowledge 13 3 40% 39 Sense Surroundings 15 5 45% 45 Snuff Small Life 16 5 60% 48 Heroism 18 8 70% 72 --- Gifts of Nature --- Resist Poison 21 6 50% 84 Resist Fire & Cold 23 7 50% 115 Detect All 25 7 50% 150 Resist Acid & Lightning 27 8 55% 216 Identify 35 15 70% 455 Create Athelas 41 45 75% 656 Natural Vitality 46 1 70% 1104 === Melian's Lore === Detect Evil 22 1 25% 132 Turn Stone to Mud 25 10 40% 250 Probing 31 6 50% 403 Sight beyond Sight 32 5 65% 480 Teleport Monster 35 15 70% 665 Herbal Healing 45 20 70% 1530 === Bombadil's Songs === Song of Frightening 27 10 40% 675 Song of Lulling 27 10 40% 675 Song of Protection 30 15 55% 900 Song of Dispelling 35 20 60% 1225 Song of Renewal 48 60 60% 1920 Paladin --- Novice's Handbook --- Detect Evil 3 1 30% 3 Bless 4 1 35% 4 Remove Fear 5 1 35% 5 Call Light 7 2 35% 7 Cure Light Wounds 8 2 35% 16 Slow Poison 9 2 40% 18 Resist Heat and Cold 10 4 45% 20 Scare Monster 11 4 40% 22 --- Words of Wisdom --- Chant 11 4 45% 22 Blink 13 4 50% 39 Resist Acid & Lightning 13 4 40% 39 Neutralize Poison 15 6 50% 45 Protection from Evil 17 6 50% 51 Find Traps 18 6 70% 54 Detect Doors/Stairs 18 6 70% 54 Cure Mortal Wounds 20 9 50% 80 --- Exorcism and Dispelling --- Satisfy Hunger 21 8 45% 84 Orb of Draining 22 6 45% 88 Remove Curse 23 11 45% 92 Portal 23 6 50% 92 Sense Invisible 25 8 50% 125 Prayer 27 6 50% 162 Sacred Shield 30 10 80% 210 Elemental Infusion 36 10 50% 360 Heal 41 10 60% 656 === Godly Insights === Detect Monsters 30 3 50% 360 Detection 35 9 70% 700 Sense Suroundings 37 9 50% 888 Perception 43 20 70% 1118 Probing 45 20 70% 1845 === Purifications and Healing === Disarm Trap 28 4 50% 280 Horn of Wrath 36 7 50% 828 Healing 41 19 65% 1394 Restoration 46 40 70% 2070 Remembrance 46 40 70% 2070 === Wrath of God === Ball of Light 37 10 70% 740 Horn of Wrath 40 10 50% 1160 Holy Lance 42 12 75% 1554 Word of Destruction 45 45 70% 1800 Annihilation 49 25 60% 3430 Druid --- Call of the Wild --- Detect Life 1 1 22% 2 Call Light 1 1 23% 2 Foraging 2 1 24% 4 Combat Poison 3 1 25% 6 Blink 3 2 25% 6 Lightning Spark 4 2 25% 12 Door Destruction 5 3 25% 15 Turn Stone to Mud 5 3 25% 15 Ray of Sunlight 6 4 27% 24 --- Communion with Nature --- Cure Poison 7 4 30% 35 Frost Bolt 7 5 30% 35 Sleep Creature 9 5 30% 45 Frighten Creature 9 5 30% 54 Detect Traps/Doors 11 5 30% 66 Snuff Small Life 11 6 35% 66 Fire Bolt 13 6 35% 78 Remove Curse 13 9 44% 91 --- Gifts of Nature --- Acid Bolt 15 8 45% 105 Teleport Monster 15 8 75% 120 Poison Bolt 17 10 45% 136 Resist Poison 17 5 45% 136 Earthquake 19 8 75% 152 Resist Fire & Cold 19 7 50% 152 Detect All 21 14 50% 168 Natural Vitality 21 1 50% 168 --- Book of Combat --- Resist Acid & Lightning 22 9 55% 198 Wither Foe 23 13 90% 253 Disarm Trap 23 14 60% 207 Identify 25 20 85% 275 Create Athelas 29 50 65% 348 Raging Storm 33 20 80% 495 Thunderclap 37 22 80% 962 === Radagast's Shapeshifts === Become Mouse 15 4 50% 225 Become Ferret 15 7 50% 225 Become Hound 18 9 50% 360 Become Gazelle 20 16 75% 500 Become Lion 25 20 85% 800 === Melian's Lore === Detect Evil 20 2 20% 320 Song of Frightening 24 8 40% 480 Sense Surroundings 20 10 60% 400 Sight beyond Sight 25 16 60% 625 Herbal Healing 39 28 60% 2340 === Primal Forces === Blizzard 26 12 50% 1040 Trigger Tsunami 35 15 70% 1750 Volcanic Eruption 38 20 85% 2280 Molten Lightning 40 22 60% 2800 Starburst 45 26 60% 3600 === Bombadil's Songs === Song of Lulling 18 9 20% 630 Song of Protection 30 9 35% 1500 Song of Dispelling 30 24 40% 1500 Song of Warding 45 40 55% 3600 Song of Renewal 45 70 65% 3600 === Spirit of Yavanna === Time Blast 21 9 50% 420 Essence of Speed 25 18 60% 425 Infusion 34 25 70% 550 Become Elder Ent 34 25 70% 918 Regain Life 39 28 70% 1560 Intervention of Yavanna 49 40 60% 6860 Necromancer --- Beginner's Curses --- Magic Bolt 1 1 22% 2 Detect Evil 1 1 23% 2 Enhanced Infravision 3 1 24% 6 Break Curse 3 2 25% 6 Slow Monster 4 3 25% 12 Sleep Monster 5 3 25% 15 Horrify 5 3 25% 15 Become Bat 6 3 85% 30 --- Dark Initiation --- Door Destruction 7 3 27% 28 Dark Bolt 8 3 30% 32 Noxious Fumes 9 6 30% 36 Turn Undead 9 3 20% 36 Turn Evil 11 5 30% 44 Cure Poison 11 4 35% 55 Dispel Undead 12 6 45% 60 Dispel Evil 13 7 50% 65 --- Blood Novitiate --- See Invisible 14 5 40% 84 Shadow Shifting 15 5 75% 105 Detect Traps 17 8 75% 102 Detect Doors/Stairs 17 8 75% 102 Sleep Monsters 17 8 45% 102 Slow Monsters 19 8 45% 133 Death Bolt 21 7 50% 147 Resist Poison 21 6 50% 168 --- Frightful Realms --- Exorcise Demons 23 11 50% 184 Dark Spear 23 11 55% 207 Mana Bolt 24 11 60% 240 Dark Ball 28 16 65% 336 Stench of Death 33 21 70% 528 Genocide 43 25 70% 903 === Mysteries of Angmar === Detect Magic 19 5 50% 285 Probing 19 10 40% 285 Shadow Mapping 19 10 40% 285 Mental Awareness 21 10 55% 483 Identify 23 18 80% 644 Shadow Warping 27 18 50% 837 === Unholy Protection === Heal Any Wound 25 6 40% 750 Resist Acid and Cold 30 12 50% 750 Protection from Evil 36 12 60% 1440 Black Blessing 38 12 60% 2280 Banish Evil 43 20 70% 3870 Shadow Barrier 47 35 70% 6580 === Life Force Mastery === Detect All Monsters 31 12 75% 930 Strike at Life 36 15 50% 1260 Orb of Death 38 22 60% 1520 Dispel Life 43 25 70% 3225 Vampiric Drain 46 36 70% 5520 === Metamorphoses === Recharging 18 9 40% 360 Become Werewolf 32 12 50% 1110 Dispel Curse 34 12 50% 1360 Become Vampire 40 16 50% 2400 Haste Self 40 22 50% 2400 Prepare Black Breath 44 40 70% 3960 === Necronomicon === Word of Destruction 31 24 45% 930 Teleport Away 36 30 50% 1260 Smash Undead 38 32 60% 1520 Bind Undead 42 40 70% 3150 Darkness Storm 47 40 70% 5640 Assassin --- Beginner's Curses --- Detect Evil 3 1 23% 3 Detect Traps 3 1 25% 3 Detect Doors/Stairs 3 1 25% 3 Enhanced Infravision 5 1 25% 5 Magic Bolt 5 1 65% 5 Slow Monster 7 4 25% 14 Sleep Monster 7 4 25% 14 Horrify 9 4 25% 18 Door Destruction 11 2 25% 22 --- Blood Novitiate --- Noxious Fumes 13 5 30% 39 Cure Poison 15 3 35% 45 See Invisible 17 3 40% 68 Shadow Shifting 20 4 65% 80 Detect Magic 23 4 50% 115 Resist Poison 27 7 50% 135 Slip into the Shadows 33 9 60% 231 Become Bat 38 9 65% 342 === Mysteries of Angmar === Detect All Monsters 14 4 45% 98 Black Blessing 18 4 45% 198 Probing 25 8 55% 350 Shadow Mapping 29 9 60% 609 Poison Ammo 35 22 70% 945 Identify 40 25 70% 1000 === Metamorphoses === Cure Mortal Wounds 26 3 50% 494 Shadow Warping 33 8 50% 759 Recharging 36 14 50% 936 Become Werewolf 40 18 50% 1200 Rebalance Weapon 44 25 60% 1540 Bloodwrath 48 30 60% 1920 Supplemental Table: Damaging spells. Spell Damage Damage Type Range Type Sorcery ------------------+------------------+------------------+---------------------- Magic Missile | 2d(4 + L/10) | GF_MANA | Bolt Light Area | 2d(1 + L/5) | GF_LITE_WEAK | Ball (L/10 + 1) Stinking Cloud | 5 + L/3 | GF_POIS | Ball (2) Lightning Bolt | (1 + L/5)d8 | GF_ELEC | Bolt/Beam (L) Spear of Light | 4d5 | GF_LITE_WEAK | Beam Cone of Cold | 20 + L | GF_COLD | Arc (3 + L/10, 45) Fire Bolt | (6 + L/5)d8 | GF_FIRE | Bolt/Beam (L) Frost Ball | 30 + L | GF_COLD | Ball (2) Fire Ball | 55 + L | GF_FIRE | Ball (2) Hold Monsters | 0 | GF_HOLD | Ball (2) Starburst | 5 L/2 | GF_LITE | Sphere (L/12, 20) Acid Bolt | (4 + L/5)d8 | GF_ACID | Bolt/Beam (L) Cloud Kill | 10 + L | GF_POIS | Ball (3) Acid Ball | 2L | GF_ACID | Ball (2) Ice Storm | 3L | GF_COLD | Ball (3) Meteor Swarm | 80 + 2L | GF_METEOR | Ball (1) Mana Storm | 120 + 2L | GF_MANA | Ball (4) ------------------+------------------+------------------+---------------------- Holy Prayers ------------------+------------------+------------------+---------------------- Call Light | 2d(1 + L/3) | GF_LITE_WEAK | Ball (L/10 + 1) Orb of Draining | 3d6 + L/4 + L/2 | GF_HOLY_ORB | Sphere (1 + L/30, 30) Dispel Undead | d(3L) | GF_DISP_UNDEAD | LoS Dispel Evil | d(3L) | GF_DISP_EVIL | LoS Holy Word | d(4L) | GF_DISP_EVIL | LoS Ball of Light | 2L | GF_LITE | Ball (3) Holy Lance | 3L/2 | GF_HOLY_ORB | Beam Annihilation | 3L + d100 | GF_OLD_DRAIN | Bolt Call on Varda | 5L | GF_LITE | Sphere (L/7 + 2, 20) ------------------+------------------+------------------+---------------------- Druidism ------------------+------------------+------------------+---------------------- Call Light | 2d(1 + L/4) | GF_LITE_WEAK | Ball (L/10 + 1) Lightning Spark | (2 + L/8)d6 | GF_ELEC | Arc (1 + L/5, 0) Turn Stone to Mud | 20 + d30 | GF_KILL_WALL | Bolt Ray of Sunlight | 4d5 | GF_LITE_WEAK | Beam Frost Bolt | (2 + L/5)d8 | GF_COLD | Bolt/Beam (L/2 - 20) Snuff Small Life | 2 + L/5 | GF_DISP_SMALL_ALL| LoS Fire Bolt | (3 + L/5)d8 | GF_FIRE | Bolt/Beam (L/2 - 20) Acid Bolt | (5 + L/5)d8 | GF_ACID | Bolt/Beam (L/2 - 20) Poison Bolt | 5 + L/4)d8 | GF_POIS | Bolt/Beam (L/2 - 20) Wither Foe | (L/7)d8 | GF_MANA | Bolt Raging Storm | L + d(60 + 2L) | GF_ELEC | Ball (1 + L/15) Thunderclap | L + d(40 + 2L) | GF_SOUND | Sphere (L/8, 20) Blizzard | L + d(50 + 2L) | GF_COLD | Ball (1 + L/12) Trigger Tsunami | 30+4L/5+d(30+2L) | GF_WATER | Sphere (L/7, 20) Volcanic Eruption | 3L/2 + d(50 + 3L)| GF_FIRE | Sphere (1 + L/15, 20) Molten Lightning | 35+2L+ d(90 + 4L)| GF_PLASMA | Ball (1) Starburst | 40 + 3L/2 + d(3L)| GF_LITE | Sphere (L/10, 20) Song of Dispelling| d(2L) | GF_DISP_ALL | LoS and | d(2L) | GF_DISP_EVIL | LoS Time Blast | (L/6)d8 | GF_TIME | Bolt/Beam (2L) Intervention of | 100 | GF_DISP_EVIL | LoS Yavanna | | | ------------------+------------------+------------------+---------------------- Necromancy ------------------+------------------+------------------+---------------------- Magic Bolt | 2d(5 + L/7) | GF_MANA | Bolt Dark Bolt | (3 + L/7)d8 | GF_DARK | Bolt/Beam (L - 10) Noxious Fumes | 10 + L | GF_POIS | Sphere (2 + L/12, 40) Dispel Undead | L + 15 + d(3L/2) | GF_DISP_UNDEAD | LoS Dispel Evil | L + d(L) | GF_DISP_EVIL | LoS Death Bolt | (2 + L/3)d8 | GF_SPIRIT | Bolt/Beam (L) Exorcise Demons | 2L + d(2L) | GF_DISP_DEMON | LoS Dark Spear | 12 + L | GF_DARK |